Difference between revisions of "Team:NAIT Edmonton/Modeling"

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<center><h2>If a picture is worth a thousand words, a video is worth a million. Take a gander through our 3D models and animations! </h2> </center>
 
<center><h2>If a picture is worth a thousand words, a video is worth a million. Take a gander through our 3D models and animations! </h2> </center>
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<center><img src="http://www.rcsb.org/pdb/images/3f32_bio_r_500.jpg"></center>
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<h2>Above is a typical textbook representation of the protein, apoferritin. From this 2D representation, personally we find it difficult to gauge the actual structure and shape of the protein. Since the shape of the protein is essential to its function, why do we limit ourselves to such a primitive 2D drawing? </h2>
  
 
<center><object width="640" height="480" data="http://sketchfab.com/models/020afd172d5843d5bf1362ebe1ed94e4/embed" frameborder="0" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel=""></object></center>
 
<center><object width="640" height="480" data="http://sketchfab.com/models/020afd172d5843d5bf1362ebe1ed94e4/embed" frameborder="0" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel=""></object></center>
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Revision as of 19:32, 1 September 2015

Team NAIT 2015

Modeling

We find that in science, it is hard to fully grasp a real life concept when it is shown to us only in two dimensions. We live in a three dimensional world! Why are we learning how things work only in 2D? We visualized our project with 3D models and made animations so that anyone of the general public could watch the videos, understand and get excited about the science behind our project.

If a picture is worth a thousand words, a video is worth a million. Take a gander through our 3D models and animations!

Above is a typical textbook representation of the protein, apoferritin. From this 2D representation, personally we find it difficult to gauge the actual structure and shape of the protein. Since the shape of the protein is essential to its function, why do we limit ourselves to such a primitive 2D drawing?