Difference between revisions of "Team:NYU Shanghai/Code"

Line 77: Line 77:
 
   <p><font face="helveticaNL">
 
   <p><font face="helveticaNL">
 
<dl id="BMGText" style="display:none">  //main
 
<dl id="BMGText" style="display:none">  //main
 +
//main
 
<br>import processing.video.*;
 
<br>import processing.video.*;
 
<br>import arb.soundcipher.*;
 
<br>import arb.soundcipher.*;
Line 100: Line 101:
  
 
<br><br>Sequencer[] sequencer= new Sequencer[block_number];
 
<br><br>Sequencer[] sequencer= new Sequencer[block_number];
<br><br>Sequencer_video sequencer_video;
+
<br>Sequencer_video sequencer_video;
 
<br>Rack rack;
 
<br>Rack rack;
  
<dl>
 
 
<br><br>void setup() {
 
<br><br>void setup() {
  <DT>volume[0]=0;
+
<br><span></span>volume[0]=0;
  <DT>volume[1]=0;
+
<br><span></span>volume[1]=0;
  <DT>volume[2]=0;
+
<br><span></span>volume[2]=0;
  <DT>window_size=displayWidth;
+
<br><span></span>window_size=displayWidth;
  <DT>window_height=displayHeight;
+
<br><span></span>window_height=displayHeight;
  
  <DT><br>margin=(window_size-(grid_num*(grid_size+interval)+interval)
+
<br><br><span></span>margin=(window_size-(grid_num*(grid_size+interval)+interval)
  <DD>*block_number)/(block_number+1);
+
<br><span></span> *block_number)/(block_number+1);
  
  <DT><br>size(window_size, window_height);
+
<br><span></span>size(window_size, window_height);
  
  <DT><br>//empty tracks
+
<br><br><span></span>//empty tracks
  <DT>for (int i=0; i<block_number; i++) {
+
<br><span></span>for (int i=0; i < block_number; i++) {
    <DD> camera[i]=false;
+
<br><span></span><span></span>camera[i]=false;
    <DD> music[i]=false;
+
<br><span></span><span></span>music[i]=false;
  <DT>}
+
<br><span></span>}
  
  <DT><br>make_empty();
+
<br><br><span></span>make_empty();
  
  <DT><br>String[] cameras = Capture.list();
+
<br><br><span></span>String[] cameras = Capture.list();
 
+
  <br><DT>video_sequencer = new Capture(this, cameras[0]);
+
  <DT>video_sequencer.start();
+
  <DT>sequencer_video=new Sequencer_video(video_sequencer, sc, grid_num, grid_size, interval);  
+
  
  <DT><br>video_rack = new Capture(this, cameras[15]);
+
<br><br><span></span>video_sequencer = new Capture(this, cameras[0]);  
  <DT>video_rack.start();
+
<br><span></span>video_sequencer.start();  
  <DT>rack=new Rack(video_rack, sc, window_size, window_height,
+
<br><span></span>sequencer_video=new Sequencer_video(video_sequencer, sc, grid_num, grid_size, interval);  
  <DT>window_height-margin-grid_num*(grid_size+interval));
+
  
  <DT><br>frameRate(4);
+
<br><br><span></span>video_rack = new Capture(this, cameras[15]);
}
+
<br><span></span>video_rack.start();
 +
<br><span></span>rack=new Rack(video_rack, sc, window_size, window_height,
 +
<br><span></span>window_height-margin-grid_num*(grid_size+interval));
  
<br>void draw() {
+
<br><br><span></span>frameRate(4);
<DT>background(0);
+
<br>}
<DT>if (tube) {
+
 
    <DD>rack.get_color();
+
<br><br>void draw() {
    <DD>rack.draw_rack();
+
<br><span></span>background(0);
    <DD>rack.glow(n);
+
<br><span></span>if (tube) {
    <DD>rack.play_sounds(n);
+
<br><span></span><span></span>rack.get_color();
  <DT>}
+
<br><span></span><span></span>rack.draw_rack();
 +
<br><span></span><span></span>rack.glow(n);
 +
<br><span></span><span></span>rack.play_sounds(n);
 +
<br><span></span>}
  
  <br><br>for (int i=0; i<block_number; i++) {
+
<br><br><span></span>for (int i=0; i < block_number; i++) {
    <br>sequencer[i].draw_grid();
+
<br><span></span><span></span>sequencer[i].draw_grid();
    <br>if (camera[i]&&!music[i]) {
+
<br><span></span><span></span>if (camera[i]&&!music[i]) {
      <br>sequencer_video.position(pos_x(i), margin);
+
<br><span></span><span></span><span></span>sequencer_video.position(pos_x(i), margin);
      <br>sequencer_video.grid_off();
+
<br><span></span><span></span><span></span>sequencer_video.grid_off();
      <br>sequencer_video.bd();
+
<br><span></span><span></span><span></span>sequencer_video.bd();
      <br>sequencer_video.bd_draw(n);
+
<br><span></span><span></span><span></span>sequencer_video.bd_draw(n);
    <br>} else if (camera[i]&&music[i]) {
+
<br><span></span><span></span>} else if (camera[i]&&music[i]) {
      <br>sequencer_video.position(pos_x(i), margin);
+
<br><span></span><span></span><span></span>sequencer_video.position(pos_x(i), margin);
      <br>sequencer_video.grid_on();
+
<br><span></span><span></span><span></span>sequencer_video.grid_on();
      <br>sequencer_video.bd();
+
<br><span></span><span></span><span></span>sequencer_video.bd();
      <br>sequencer_video.bd_draw(n);
+
<br><span></span><span></span><span></span>sequencer_video.bd_draw(n);
    <br>} else if (!camera[i]&&music[i]) {
+
<br><span></span><span></span>} else if (!camera[i]&&music[i]) {
      <br>sequencer[i].set_volume(volume[i]);
+
<br><span></span><span></span><span></span>sequencer[i].set_volume(volume[i]);
      <br>sequencer[i].play_sounds(n);
+
<br><span></span><span></span><span></span>sequencer[i].play_sounds(n);
      <br>sequencer[i].glow(n);
+
<br><span></span><span></span><span></span>sequencer[i].glow(n);
    <br>}
+
<br><span></span><span></span>}
  <br>}
+
<br><span></span>}
  
  <br><br>n++;
+
<br><br><span></span>n++;
  <br>if (n>=grid_num) {
+
<br><span></span>if (n>=grid_num) {
    <br>n=0;
+
<br><span></span><span></span>n=0;
  <br>}
+
<br><span></span>}
 
<br>}
 
<br>}
  
  
 
<br><br>void keyPressed() {
 
<br><br>void keyPressed() {
  <br>//track 1
+
<br><span></span>//track 1
  <br>if (key=='q'||key=='Q') {
+
<br><span></span>if (key=='q'||key=='Q') {
    <br>if (camera[0]==false &&camera[1]==false &&camera[2]==false) {
+
<br><span></span><span></span>if (camera[0]==false &&camera[1]==false &&camera[2]==false) {
      camera[0]=true;
+
<br><span></span><span></span><span></span>camera[0]=true;
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='w'||key=='W') {
+
<br><span></span>} else if (key=='w'||key=='W') {
    <br>camera[0]=false;
+
<br><span></span><span></span>camera[0]=false;
    <br>if (music[0]) {
+
<br><span></span><span></span>if (music[0]) {
      <br>sequencer[0].get_sequence(sequencer_video.sequence());
+
<br><span></span><span></span><span></span>sequencer[0].get_sequence(sequencer_video.sequence());
      <br>sequencer[0].get_color(sequencer_video.grid_color());
+
<br><span></span><span></span><span></span>sequencer[0].get_color(sequencer_video.grid_color());
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='e'||key=='E') {
+
<br><span></span>} else if (key=='e'||key=='E') {
    <br>music[0]=true;
+
<br><span></span><span></span>music[0]=true;
  <br>} else if (key=='r'||key=='R') {
+
<br><span></span>} else if (key=='r'||key=='R') {
    <br>music[0]=false;
+
<br><span></span><span></span>music[0]=false;
    <br>sequencer[0].delete();
+
<br><span></span><span></span>sequencer[0].delete();
  <br>} else if (key=='t'||key=='T') {
+
<br><span></span>} else if (key=='t'||key=='T') {
    <br>if (music[0]) {
+
<br><span></span><span></span>if (music[0]) {
  
      <br><br>if (camera[0]) {
+
<br><br><span></span><span></span><span></span>if (camera[0]) {
        <br>sequencer_video.set_volume(volume[0]);
+
<br><span></span><span></span><span></span><span></span>sequencer_video.set_volume(volume[0]);
      <br>} else {
+
<br><span></span><span></span><span></span>} else {
        <br>sequencer[0].set_volume(volume[0]);
+
<br><span></span><span></span><span></span><span></span>sequencer[0].set_volume(volume[0]);
      <br>}
+
<br><span></span><span></span><span></span>}
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='y'||key=='Y') {
+
<br><span></span>} else if (key=='y'||key=='Y') {
    <br>if (music[0]) {
+
<br><span></span><span></span>if (music[0]) {
      <br>volume[0]=constrain(volume[0]+5, 0, 127);
+
<br><span></span><span></span><span></span>volume[0]=constrain(volume[0]+5, 0, 127);
      <br>if (camera[0]) {
+
<br><span></span><span></span><span></span>if (camera[0]) {
        <br>.set_volume(volume[0]);
+
<br><span></span><span></span><span></span><span></span>.set_volume(volume[0]);
      <br>} else {
+
<br><span></span><span></span><span></span>} else {
        <br>sequencer[0].set_volume(volume[0]);
+
<br><span></span><span></span><span></span><span></span>sequencer[0].set_volume(volume[0]);
      <br>}
+
<br><span></span><span></span><span></span>}
    <br>}
+
<br><span></span><span></span>}
  <br>}
+
<br><span></span>}
  <br>//track 2
+
<br><span></span>//track 2
  <br>else if (key=='a'||key=='A') {
+
<br><span></span>else if (key=='a'||key=='A') {
    <br>if (camera[0]==false &&camera[1]==false &&camera[2]==false) {
+
<br><span></span><span></span>if (camera[0]==false &&camera[1]==false &&camera[2]==false) {
      camera[1]=true;
+
<br><span></span><span></span><span></span>camera[1]=true;
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='s'||key=='S') {
+
<br><span></span>} else if (key=='s'||key=='S') {
    <br>camera[1]=false;
+
<br><span></span><span></span>camera[1]=false;
    <br>if (music[1]) {
+
<br><span></span><span></span>if (music[1]) {
      <br>sequencer[1].get_sequence(sequencer_video.sequence());
+
<br><span></span><span></span><span></span>sequencer[1].get_sequence(sequencer_video.sequence());
      <br>sequencer[1].get_color(sequencer_video.grid_color());
+
<br><span></span><span></span><span></span>sequencer[1].get_color(sequencer_video.grid_color());
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='d'||key=='D') {
+
<br><span></span>} else if (key=='d'||key=='D') {
    <br>music[1]=true;
+
<br><span></span><span></span>music[1]=true;
  <br>} else if (key=='f'||key=='F') {
+
<br><span></span>} else if (key=='f'||key=='F') {
    <br>music[1]=false;
+
<br><span></span><span></span>music[1]=false;
    <br>sequencer[1].delete();
+
<br><span></span><span></span>sequencer[1].delete();
  <br>} else if (key=='g'||key=='G') {
+
<br><span></span>} else if (key=='g'||key=='G') {
    <br>if (music[1]) {
+
<br><span></span><span></span>if (music[1]) {
      <br>volume[1]=constrain(volume[1]-5, 0, 127);
+
<br><span></span><span></span><span></span>volume[1]=constrain(volume[1]-5, 0, 127);
      <br>if (camera[1]) {
+
<br><span></span><span></span><span></span>if (camera[1]) {
        <br>sequencer_video.set_volume(volume[1]);
+
<br><span></span><span></span><span></span><span></span>sequencer_video.set_volume(volume[1]);
      <br>} else {
+
<br><span></span><span></span><span></span>} else {
        <br>sequencer[1].set_volume(volume[1]);
+
<br><span></span><span></span><span></span><span></span>sequencer[1].set_volume(volume[1]);
      <br>}
+
<br><span></span><span></span><span></span>}
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='h'||key=='H') {
+
<br><span></span>} else if (key=='h'||key=='H') {
    <br>if (music[1]) {
+
<br><span></span><span></span>if (music[1]) {
      <br>volume[1]=constrain(volume[1]+5, 0, 127);
+
<br><span></span><span></span><span></span>volume[1]=constrain(volume[1]+5, 0, 127);
      <br>if (camera[1]) {
+
<br><span></span><span></span><span></span>if (camera[1]) {
        <br>sequencer_video.set_volume(volume[1]);
+
<br><span></span><span></span><span></span><span></span>sequencer_video.set_volume(volume[1]);
      <br>} else {
+
<br><span></span><span></span><span></span>} else {
        <br>sequencer[1].set_volume(volume[1]);
+
<br><span></span><span></span><span></span><span></span>sequencer[1].set_volume(volume[1]);
      <br>}
+
<br><span></span><span></span><span></span>}
    <br>}
+
<br>}<span></span><span></span>
  <br>}
+
<br><span></span>}
  <br>//track 3
+
<br><span></span>//track 3
  <br>else if (key=='z'||key=='Z') {
+
<br><span></span>else if (key=='z'||key=='Z') {
    <br>if (camera[0]==false &&camera[1]==false &&camera[2]==false) {
+
<br><span></span><span></span>if (camera[0]==false &&camera[1]==false &&camera[2]==false) {
      <br>camera[2]=true;
+
<br><span></span><span></span><span></span>camera[2]=true;
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='x'||key=='X') {
+
<br><span></span>} else if (key=='x'||key=='X') {
    <br>camera[2]=false;
+
<br><span></span><span></span>camera[2]=false;
    <br>if (music[2]) {
+
<br><span></span><span></span>if (music[2]) {
      <br>sequencer[2].get_sequence(sequencer_video.sequence());
+
<br><span></span><span></span><span></span>sequencer[2].get_sequence(sequencer_video.sequence());
      <br>sequencer[2].get_color(sequencer_video.grid_color());
+
<br><span></span><span></span><span></span>sequencer[2].get_color(sequencer_video.grid_color());
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='c'||key=='C') {
+
<br><span></span>} else if (key=='c'||key=='C') {
    <br>music[2]=true;
+
<br><span></span><span></span>music[2]=true;
  <br>} else if (key=='v'||key=='V') {
+
<br><span></span>} else if (key=='v'||key=='V') {
    <br>music[2]=false;
+
<br><span></span><span></span>music[2]=false;
  <br>sequencer[2].delete();
+
<br><span></span><span></span>sequencer[2].delete();
  <br>} else if (key=='b'||key=='B') {
+
<br><span></span>} else if (key=='b'||key=='B') {
    <br>if (music[2]) {
+
<br><span></span><span></span>if (music[2]) {
      <br>volume[2]=constrain(volume[2]-5, 0, 127);
+
<br><span></span><span></span><span></span>volume[2]=constrain(volume[2]-5, 0, 127);
      <br>if (camera[2]) {
+
<br><span></span><span></span><span></span>if (camera[2]) {
        <br>sequencer_video.set_volume(volume[2]);
+
<br><span></span><span></span><span></span><span></span>sequencer_video.set_volume(volume[2]);
      <br>} else {
+
<br><span></span><span></span><span></span>} else {
        <br>sequencer[2].set_volume(volume[2]);
+
<br><span></span><span></span><span></span><span></span>sequencer[2].set_volume(volume[2]);
      <br>}
+
<br><span></span><span></span><span></span>}
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='n'||key=='N') {
+
<br><span></span>} else if (key=='n'||key=='N') {
    <br>if (music[2]) {
+
<br><span></span><span></span>if (music[2]) {
      <br>volume[2]=constrain(volume[2]+5, 0, 127);
+
<br><span></span><span></span><span></span>volume[2]=constrain(volume[2]+5, 0, 127);
      <br>if (camera[2]) {
+
<br><span></span><span></span><span></span>if (camera[2]) {
        <br>sequencer_video.set_volume(volume[2]);
+
<br><span></span><span></span><span></span><span></span>sequencer_video.set_volume(volume[2]);
      <br>} else {
+
<br><span></span><span></span><span></span>} else {
        <br>sequencer[2].set_volume(volume[2]);
+
<br><span></span><span></span><span></span><span></span>sequencer[2].set_volume(volume[2]);
      <br>}
+
<br><span></span><span></span><span></span>}
    <br>}
+
<br><span></span><span></span>}
  <br>} else if (key=='o'||key=='O') {
+
<br><span></span>} else if (key=='o'||key=='O') {
    <br>tube=true;
+
<br><span></span><span></span>tube=true;
  <br>} else if (key=='p'||key=='P') {
+
<br><span></span>} else if (key=='p'||key=='P') {
    <br>tube=false;
+
<br><span></span><span></span>tube=false;
  <br>} else if (key==CODED) {
+
<br><span></span>} else if (key==CODED) {
    <br>if (keyCode==LEFT) {
+
<br><span></span><span></span>if (keyCode==LEFT) {
      <br>sequencer_video.threshold_down();
+
<br><span></span><span></span><span></span>sequencer_video.threshold_down();
    <br>} else if (keyCode==RIGHT) {
+
<br><span></span><span></span>} else if (keyCode==RIGHT) {
      <br>sequencer_video.threshold_up();
+
<br><span></span><span></span><span></span>sequencer_video.threshold_up();
    <br>} else if (keyCode==UP) {
+
<br><span></span><span></span>} else if (keyCode==UP) {
      <br>rack.volume_up();
+
<br><span></span><span></span><span></span>rack.volume_up();
    <br>} else if (keyCode==DOWN) {
+
<br><span></span><span></span>} else if (keyCode==DOWN) {
      <br>rack.volume_down();
+
<br><span></span><span></span><span></span>rack.volume_down();
    <br>}
+
<br><span></span><span></span>}
  <br>}
+
<br><span></span>}
 
<br>}
 
<br>}
  
  
 
<br><br>void make_empty() {
 
<br><br>void make_empty() {
  <br>for (int i=0; i<block_number; i++) {
+
<br><span></span>for (int i=0; i < block_number; i++) {
    <br>int x= pos_x(i);
+
<br><span></span><span></span>int x= pos_x(i);
    <br>int y=margin;
+
<br><span></span><span></span>int y=margin;
    <br>sequencer[i]=new Sequencer(sc, grid_num, grid_size, interval, x, y);
+
<br><span></span><span></span>sequencer[i]=new Sequencer(sc, grid_num, grid_size, interval, x, y);
  <br>}
+
<br><span></span>}
 
<br>}
 
<br>}
  
 
<br><br>int pos_x(int i) {
 
<br><br>int pos_x(int i) {
  <br>int x=margin+(grid_num*(grid_size+interval)+interval+margin)*i;
+
<br><span></span>int x=margin+(grid_num*(grid_size+interval)+interval+margin)*i;
  <br>return x;
+
<br><span></span>return x;
 
<br>}
 
<br>}
  
 
<br><br>//tube rack
 
<br><br>//tube rack
 
<br>class Rack {
 
<br>class Rack {
  <br>Capture video;
+
<br><span></span>Capture video;
  <br>int tube_number=8;
+
<br><span></span>int tube_number=8;
  <br>int space_height;
+
<br><span></span>int space_height;
  <br>float[][] colors;
+
<br><span></span>float[][] colors;
  <br>SoundCipher sc;
+
<br><span></span>SoundCipher sc;
  <br>int white=150;
+
<br><span></span>int white=150;
  <br>float bright=1.5;
+
<br><span></span>float bright=1.5;
  <br>int volume=100;
+
<br><span></span>int volume=100;
  <br>int rack_width;
+
<br><span></span>int rack_width;
  <br>int rack_height;
+
<br><span></span>int rack_height;
  <br>int window_size;
+
<br><span></span>int window_size;
  <br>int window_height;
+
<br><span></span>int window_height;
  <br>int tube_height;
+
<br><span></span>int tube_height;
  <br>int tube_width;
+
<br><span></span>int tube_width;
  <br>int rack_x;
+
<br><span></span>int rack_x;
  <br>int rack_y;
+
<br><span></span>int rack_y;
  <br>int margin;
+
<br><span></span>int margin;
 +
 
 +
<br><br><span></span>Rack(Capture _video, SoundCipher _sc, int _window_size,
 +
<br><span></span>int _window_height, int _space_height) {
 +
<br><span></span><span></span>video=_video;
 +
<br><span></span><span></span>window_size=_window_size;
 +
<br><span></span><span></span>window_height=_window_height;
 +
<br><span></span><span></span>space_height=_space_height;
 +
<br><span></span><span></span>sc=_sc;
 +
<br><span></span><span></span>rack_width=int(window_size*0.75);
 +
<br><span></span><span></span>rack_height=space_height/2;
 +
<br><span></span><span></span>tube_height=int(space_height*0.6);
 +
<br><span></span><span></span>tube_width=int(rack_width/(tube_number*3));
 +
<br><span></span><span></span>rack_x=(window_size-rack_width)/2;
 +
<br><span></span><span></span>rack_y=int(space_height*0.3);
 +
<br><span></span><span></span>margin=(rack_width-tube_number*tube_width)/(tube_number+1);
 +
<br><span></span>}
 +
 
 +
<br><br><span></span>void play(int n) {
 +
<br><span></span><span></span>get_color();
 +
<br><span></span><span></span>draw_rack();
 +
<br><span></span><span></span>glow(n);
 +
<br><span></span><span></span>play_sounds(n);
 +
<br><span></span>}
 +
 
 +
<br><br><span></span>void get_color() {
 +
<br><span></span><span></span>if (video.available()) {
 +
<br><span></span><span></span><span></span>video.read();
 +
<br><span></span><span></span><span></span>video.loadPixels();
 +
<br><span></span><span></span><span></span>colors=new float[tube_number][3];
 +
<br><span></span><span></span><span></span>float[] loc_x = {0.1,0.215,0.333,0.45,0.569,0.705,0.823,0.941};
 +
<br><span></span><span></span><span></span>for (int i = 0; i < tube_number; i++) {
 +
<br><span></span><span></span><span></span><span></span>// Begin loop for rows
 +
 
 +
<br><br><span></span><span></span><span></span><span></span>// Where are we, pixel-wise?
 +
<br><span></span><span></span><span></span><span></span>int x = int(width*loc_x[i]) ;
 +
<br><br><span></span><span></span><span></span><span></span>int y = int(video.height*0.7);
 +
<br><span></span><span></span><span></span><span></span>int loc = x + y*video.width;  
  
  <br><br>Rack(Capture _video, SoundCipher _sc, int _window_size,
+
<br><br><span></span><span></span><span></span><span></span>colors[i][0] = red(video.pixels[loc]);
  <br>int _window_height, int _space_height) {
+
<br><span></span><span></span><span></span><span></span>colors[i][1]= green(video.pixels[loc]);
    <br>video=_video;
+
<br><span></span><span></span><span></span><span></span>colors[i][2]= blue(video.pixels[loc]);
    <br>window_size=_window_size;
+
<br><span></span><span></span><span></span>}
    <br>window_height=_window_height;
+
<br><span></span><span></span>}
    <br>space_height=_space_height;
+
<br><span></span>}
    <br>sc=_sc;
+
    <br>rack_width=int(window_size*0.75);
+
    <br>rack_height=space_height/2;
+
    <br>tube_height=int(space_height*0.6);
+
    <br>tube_width=int(rack_width/(tube_number*3));
+
    <br>rack_x=(window_size-rack_width)/2;
+
    <br>rack_y=int(space_height*0.3);
+
    <br>margin=(rack_width-tube_number*tube_width)/(tube_number+1);
+
  <br>}
+
  
  <br><br>void play(int n) {
+
<br><br><span></span>void draw_rack() {
  <br>get_color();
+
<br><span></span><span></span>if (colors!=null) {
    <br>draw_rack();
+
<br><span></span><span></span><span></span>pushMatrix();
    <br>glow(n);
+
<br><span></span><span></span><span></span>translate(0, window_height-space_height);
    <br>play_sounds(n);
+
<br><span></span><span></span><span></span>noFill();
  <br>}
+
<br><span></span><span></span><span></span>stroke(255);
 
+
<br><span></span><span></span><span></span>strokeWeight(3);
  <br><br>void get_color() {
+
<br><span></span><span></span><span></span>rect(rack_x, rack_y,
    <br>if (video.available()) {
+
<br><span></span><span></span><span></span>rack_width, rack_height, rack_height/10);
      <br>video.read();
+
<br><span></span><span></span><span></span>pushMatrix();
      <br>video.loadPixels();
+
<br><span></span><span></span><span></span>translate(rack_x, rack_y);
      <br>colors=new float[tube_number][3];
+
<br><span></span><span></span><span></span>for (int i = 0; i < tube_number; i++) {
      <br>float[] loc_x = {0.1,0.215,0.333,0.45,0.569,0.705,0.823,0.941};
+
<br><span></span><span></span><span></span><span></span>pushMatrix();
      <br>for (int i = 0; i < tube_number; i++) {
+
<br><span></span><span></span><span></span><span></span>translate(margin*(i+1)+tube_width*i, -rack_y*0.6);
        <br>// Begin loop for rows
+
<br><span></span><span></span><span></span><span></span>if ((colors[i][0]+colors[i][1]+colors[i][2])/3 < white) {
 +
<br><span></span><span></span><span></span><span></span><span></span>noStroke();
 +
<br><span></span><span></span><span></span><span></span><span></span>fill(constrain(colors[i][0]*1.1,0,255),
 +
<br><span></span><span></span><span></span><span></span><span></span>constrain(colors[i][1]*1.1,0,255),
 +
<br><span></span><span></span><span></span><span></span><span></span>constrain(colors[i][2]*1.1,0,255));
 +
<br><span></span><span></span><span></span><span></span><span></span>rect(0, 0, tube_width, tube_height,tube_width/2);
 +
<br><span></span><span></span><span></span><span></span>} else {
 +
<br><span></span><span></span><span></span><span></span><span></span>noFill();
 +
<br><span></span><span></span><span></span><span></span><span></span>stroke(255);
 +
<br><span></span><span></span><span></span><span></span><span></span>strokeWeight(3);
 +
<br><span></span><span></span><span></span><span></span><span></span>rect(0, 0, tube_width, tube_height,tube_width/2);
 +
<br><span></span><span></span><span></span><span></span>}
  
        <br><br>// Where are we, pixel-wise?
+
<br><br><span></span><span></span><span></span><span></span>popMatrix();
        <br>int x = int(width*loc_x[i]) ;
+
<br><span></span><span></span><span></span>}
        <br><br>int y = int(video.height*0.7);
+
<br><span></span><span></span><span></span>popMatrix();
        <br>int loc = x + y*video.width;  
+
<br><span></span><span></span><span></span>popMatrix();
 +
<br><span></span><span></span>}
 +
<br><span></span>}
  
        <br><br>colors[i][0] = red(video.pixels[loc]);
+
<br><br><span></span>void glow(int n) {
        <br>colors[i][1]= green(video.pixels[loc]);
+
<br><span></span><span></span>n=n%tube_number;
        <br>colors[i][2]= blue(video.pixels[loc]);
+
<br><span></span><span></span>if (colors!=null) {
      <br>}
+
<br><span></span><span></span><span></span>pushMatrix();
  <br>}
+
<br><span></span><span></span><span></span>translate(0, window_height-space_height);
  <br>}
+
<br><span></span><span></span><span></span>if ((colors[n][0]+colors[n][1]+colors[n][2])/3 < white) {
 
+
<br><span></span><span></span><span></span><span></span>pushMatrix();
 
+
<br><span></span><span></span><span></span><span></span>translate(rack_x, rack_y);
  <br><br>void draw_rack() {
+
<br><span></span><span></span><span></span><span></span>pushMatrix();
    <br>if (colors!=null) {
+
<br><span></span><span></span><span></span><span></span>translate(margin*(n+1)+tube_width*n, -rack_y*0.6);
      <br>pushMatrix();
+
<br><span></span><span></span><span></span><span></span>fill(255, 255, 255, 40);
      <br>translate(0, window_height-space_height);
+
<br><span></span><span></span><span></span><span></span>noStroke();
    <br>noFill();
+
<br><span></span><span></span><span></span><span></span>rect(0, 0, tube_width, tube_height,tube_width/2);
      <br>stroke(255);
+
<br><span></span><span></span><span></span><span></span>popMatrix();
      <br>strokeWeight(3);
+
<br><span></span><span></span><span></span><span></span>popMatrix();
      <br>rect(rack_x, rack_y,
+
<br><span></span><span></span><span></span>}
      <br>rack_width, rack_height, rack_height/10);
+
<br><span></span><span></span><span></span>popMatrix();
      <br>pushMatrix();
+
<br><span></span><span></span>}
      <br>translate(rack_x, rack_y);
+
<br><span></span>}
      <br>for (int i = 0; i < tube_number; i++) {
+
        <br>pushMatrix();
+
        <br>translate(margin*(i+1)+tube_width*i, -rack_y*0.6);
+
        <br>if ((colors[i][0]+colors[i][1]+colors[i][2])/3<white) {
+
          <br>noStroke();
+
          <br>fill(constrain(colors[i][0]*1.1,0,255),
+
        <br>constrain(colors[i][1]*1.1,0,255),
+
        <br>constrain(colors[i][2]*1.1,0,255));
+
          <br>rect(0, 0, tube_width, tube_height,tube_width/2);
+
        <br>} else {
+
          <br>noFill();
+
          <br>stroke(255);
+
          <br>strokeWeight(3);
+
          <br>rect(0, 0, tube_width, tube_height,tube_width/2);
+
        <br>}
+
       
+
        <br><br>popMatrix();
+
      <br>}
+
      <br>popMatrix();
+
      <br>popMatrix();
+
    <br>}
+
  <br>}
+
  
  <br><br>void glow(int n) {
+
<br><br><span></span><span></span>void play_sounds(int n) {
    <br>n=n%tube_number;
+
<br><span></span><span></span><span></span>n=n%tube_number;
    <br>if (colors!=null) {
+
<br><span></span><span></span><span></span>if (colors!=null) {
      <br>pushMatrix();
+
<br><span></span><span></span><span></span><span></span>float noteVal;
      <br>translate(0, window_height-space_height);
+
<br><span></span><span></span><span></span><span></span>float[] noteVals=new float[0];
      <br>if ((colors[n][0]+colors[n][1]+colors[n][2])/3<white) {
+
<br><span></span><span></span><span></span><span></span>boolean play;
        <br>pushMatrix();
+
<br><span></span><span></span><span></span><span></span>if ((colors[n%tube_number][0]+colors[n%tube_number][1]
        <br>translate(rack_x, rack_y);
+
<br><span></span><span></span><span></span><span></span><span></span>+colors[n%tube_number][2])/3 < white) {
        <br>pushMatrix();
+
<br><span></span><span></span><span></span><span></span><span></span>play=true;
        <br>translate(margin*(n+1)+tube_width*n, -rack_y*0.6);
+
<br><span></span><span></span><span></span><span></span>} else {
        <br>fill(255, 255, 255, 40);
+
<br><span></span><span></span><span></span><span></span><span></span>play=false;
        <br>noStroke();
+
<br><span></span><span></span><span></span><span></span>}
        <br>rect(0, 0, tube_width, tube_height,tube_width/2);
+
<br><span></span><span></span><span></span><span></span>if (play) {
        <br>popMatrix();
+
<br><span></span><span></span><span></span><span></span><span></span>noteVal = noteVal(n);
        <br>popMatrix();
+
<br><span></span><span></span><span></span><span></span><span></span>noteVals=append(noteVals, noteVal);
      <br>}
+
<br><span></span><span></span><span></span><span></span>}
      <br>popMatrix();
+
<br><span></span><span></span><span></span><span></span>sc.instrument(instrument(n));
    <br>}
+
<br><span></span><span></span><span></span><span></span>println(instrument(n));
  <br>}
+
<br><span></span><span></span><span></span><span></span>sc.playChord(noteVals, volume, 0.25);
 +
<br><span></span><span></span><span></span>}
 +
<br><span></span><span></span>}
  
    <br><br>void play_sounds(int n) {
+
<br><br><span></span>int instrument(int n){
      <br>n=n%tube_number;
+
<br><span></span><span></span>int h=int(hue(color(colors[n][0],colors[n][1],
      <br>if (colors!=null) {
+
<br><br><span></span><span></span>colors[n][2]))%6);
        <br>float noteVal;
+
<br><span></span><span></span>if (h==0){return 38;}
        <br>float[] noteVals=new float[0];
+
<br><span></span><span></span>else if (h==1){return 103;}
        <br>boolean play;
+
<br><span></span><span></span>else if (h==2){return 112;}
        <br>if ((colors[n%tube_number][0]+colors[n%tube_number][1]
+
<br><span></span><span></span>else if (h==3){return 113;}
          <br>+colors[n%tube_number][2])/3<white) {
+
<br><span></span><span></span>else if (h==4){return 117;}
          <br>play=true;
+
<br><span></span><span></span>else {return 124;}
        <br>} else {
+
<br><span></span>}
          <br>play=false;
+
        <br>}
+
        <br>if (play) {
+
          <br>noteVal = noteVal(n);
+
          <br>noteVals=append(noteVals, noteVal);
+
        <br>}
+
        <br>sc.instrument(instrument(n));
+
        <br>println(instrument(n));
+
        <br>sc.playChord(noteVals, volume, 0.25);
+
      <br>}
+
    <br>}
+
  
  <br><br>int instrument(int n){
+
<br><br><span></span>int noteVal(int n){
    <br>int h=int(hue(color(colors[n][0],colors[n][1],
+
<br><span></span><span></span>int h=int(hue(color(colors[n][0],colors[n][1],
    <br><br>colors[n][2]))%6);
+
<br><span></span><span></span>colors[n][2]))%6);
    <br>if (h==0){return 38;}
+
<br><span></span><span></span>if (h==0){return 14;}
  <br>else if (h==1){return 103;}
+
<br><span></span><span></span>else if (h==1){return 20;}
    <br>else if (h==2){return 112;}
+
<br><span></span><span></span>else if (h==2){return 24;}
    <br>else if (h==3){return 113;}
+
<br><span></span><span></span>else if (h==3){return 60;}
    <br>else if (h==4){return 117;}
+
<br><span></span><span></span>else if (h==4){return 96;}
    <br>else {return 124;}
+
<br><span></span><span></span>else {return 60;}
  <br>}
+
<br><span></span>}
 
+
  <br><br>int noteVal(int n){
+
    <br>int h=int(hue(color(colors[n][0],colors[n][1],
+
    <br>colors[n][2]))%6);
+
    <br>if (h==0){return 14;}
+
    <br>else if (h==1){return 20;}
+
    <br>else if (h==2){return 24;}
+
    <br>else if (h==3){return 60;}
+
    <br>else if (h==4){return 96;}
+
    <br>else {return 60;}
+
  <br>}
+
  
    <br><br>void volume_up() {
+
<br><br><span></span><span></span>void volume_up() {
      <br>volume=constrain(volume+5, 0, 127);
+
<br><span></span><span></span><span></span>volume=constrain(volume+5, 0, 127);
    <br>}
+
<br><span></span><span></span>}
  
    <br><br>void volume_down() {
+
<br><br><span></span><span></span>void volume_down() {
      <br>volume=constrain(volume-5, 0, 127);
+
<br><span></span><span></span><span></span>volume=constrain(volume-5, 0, 127);
    <br>}
+
<br><span></span><span></span>}
  <br>}
+
<br><span></span>}
  
 
<br><br>//step sequencer
 
<br><br>//step sequencer
 
<br>class Sequencer {
 
<br>class Sequencer {
  
  <br><br>boolean[] empty;
+
<br><br><span></span>boolean[] empty;
  <br>float[] rgb_list;
+
<br><span></span>float[] rgb_list;
  <br>int grid_num;
+
<br><span></span>int grid_num;
  <br>int grid_size;
+
<br><span></span>int grid_size;
  <br>int interval;
+
<br><span></span>int interval;
  
  <br><br>SoundCipher sc;
+
<br><br><span></span>SoundCipher sc;
  <br>boolean select=false;
+
<br><span></span>boolean select=false;
  <br>int a, b;
+
<br><span></span>int a, b;
  <br>int volume=0;
+
<br><span></span>int volume=0;
  <br>boolean on=true;
+
<br><span></span>boolean on=true;
  <br>float red=0;
+
<br><span></span>float red=0;
  <br>float green=0;  
+
<br><span></span>float green=0;  
  <br>float blue=0;
+
<br><span></span>float blue=0;
  <br>int[] notes = {
+
<br><span></span>int[] notes = {
    <br>96, 93, 91, 89, 86, 84, 81, 79, 77, 74, 72, 69, 67, 65, 62, 60
+
<br><span></span><span></span>96, 93, 91, 89, 86, 84, 81, 79, 77, 74, 72, 69, 67, 65, 62, 60
  <br>};
+
<br><span></span>};
  <br>boolean[] sequence;
+
<br><span></span>boolean[] sequence;
  
  <br><br>Sequencer(SoundCipher _sc,  
+
<br><br><span></span>Sequencer(SoundCipher _sc,  
  <br>int _grid_num, int _grid_size, int _interval, int _a, int _b) {
+
<br><span></span>int _grid_num, int _grid_size, int _interval, int _a, int _b) {
    <br>sc=_sc;
+
<br><span></span><span></span>sc=_sc;
  <br>grid_num=_grid_num;
+
<br><span></span><span></span>grid_num=_grid_num;
    <br>grid_size=_grid_size;
+
<br><span></span><span></span>grid_size=_grid_size;
    <br>interval=_interval;
+
<br><span></span><span></span>interval=_interval;
  
    <br><br>a=_a;
+
<br><br><span></span><span></span>a=_a;
    <br>b=_b;
+
<br><span></span><span></span>b=_b;
  
  
    <br><br>sequence=new boolean[grid_num*grid_num];
+
<br><br><span></span><span></span>sequence=new boolean[grid_num*grid_num];
    <br>for (int i=0; i<sequence.length; i++) {
+
<br><span></span><span></span>for (int i=0; i < sequence.length; i++) {
      <br>sequence[i]=false;
+
<br><span></span><span></span><span></span>sequence[i]=false;
    <br>}
+
<br><span></span><span></span>}
  
    <br><br>empty=new boolean[grid_num*grid_num];
+
<br><br><span></span><span></span>empty=new boolean[grid_num*grid_num];
    <br>for (int i=0; i<sequence.length; i++) {
+
<br><span></span><span></span>for (int i=0; i < sequence.length; i++) {
      <br>empty[i]=false;
+
<br><span></span><span></span><span></span>empty[i]=false;
    <br>}
+
<br><span></span><span></span>}
  <br>}
+
<br><span></span>}
  
  <br><br>void get_sequence(boolean[] _sequence) {
+
<br><br><span></span>void get_sequence(boolean[] _sequence) {
    <br>sequence=_sequence;
+
<br><span></span><span></span>sequence=_sequence;
  <br>}
+
<br><span></span>}
  
  <br><br>void get_color(float[] _rgb_list) {
+
<br><br><span></span>void get_color(float[] _rgb_list) {
    <br>rgb_list=_rgb_list;
+
<br><span></span><span></span>rgb_list=_rgb_list;
    <br>red=rgb_list[0];
+
<br><span></span><span></span>red=rgb_list[0];
    <br>green=rgb_list[1];
+
<br><span></span><span></span>green=rgb_list[1];
    <br>blue=rgb_list[2];
+
<br><span></span><span></span>blue=rgb_list[2];
  <br>}
+
<br><span></span>}
  
  <br><br>void draw_grid() {
+
<br><br><span></span>void draw_grid() {
    <br>pushMatrix();
+
<br><span></span><span></span>pushMatrix();
    <br>translate(a, b);
+
<br><span></span><span></span>translate(a, b);
    <br>rectMode(CORNER);
+
<br><span></span><span></span>rectMode(CORNER);
    <br>int x=0;
+
<br><span></span><span></span>int x=0;
    <br>int y=0;
+
<br><span></span><span></span>int y=0;
   
+
<br><span></span><span></span>
  <br><br>//black background
+
<br><br><span></span><span></span>//black background
    <br>noStroke();
+
<br><span></span><span></span><br>noStroke();
    <br>fill(0);
+
<br><span></span><span></span><br>fill(0);
    <br>rect(-interval, -interval, (grid_size+interval)*grid_num+interval*2,  
+
<br><span></span><span></span><br>rect(-interval, -interval, (grid_size+interval)*grid_num+interval*2,  
    <br>(grid_size+interval)*grid_num+interval*2);
+
<br><span></span><span></span><br>(grid_size+interval)*grid_num+interval*2);
   
+
<br><span></span><span></span>
    <br><br>for (int i=0; i<sequence.length; i++) {
+
<br><span></span><span></span><br><br>for (int i=0; i < sequence.length; i++) {
      <br>x=(grid_size+interval)*(i%grid_num);
+
<br><span></span><span></span><span></span><br>x=(grid_size+interval)*(i%grid_num);
      <br>y=(grid_size+interval)*(i/grid_num);
+
<br><span></span><span></span><span></span><br>y=(grid_size+interval)*(i/grid_num);
      <br>if (sequence[i]) {
+
<br><span></span><span></span><span></span><br>if (sequence[i]) {
        <br>fill(red, green, blue);
+
<br><span></span><span></span><span></span><span></span><br>fill(red, green, blue);
      <br>} else {
+
<br><span></span><span></span><span></span><br>} else {
        <br>if (select){fill(100);}
+
<br><span></span><span></span><span></span><span></span><br>if (select){fill(100);}
        <br>else {fill(70);}
+
<br><span></span><span></span><span></span><span></span><br>else {fill(70);}
      <br>}
+
<br><span></span><span></span><span></span><br>}
      <br>rect(x, y, grid_size, grid_size);
+
<br><span></span><span></span><span></span><br>rect(x, y, grid_size, grid_size);
    <br>}
+
<br><span></span><span></span><br>}
  
    <br><br>popMatrix();
+
<span></span><span></span><br><br>popMatrix();
  <br>}
+
<span></span><br>}
  
  <br><br>void glow(int n) {
+
<span></span><br><br>void glow(int n) {
    <br>pushMatrix();
+
<span></span><span></span><br>pushMatrix();
    <br>translate(a, b);
+
<span></span><span></span><br>translate(a, b);
    <br><br>rectMode(CORNER);
+
<span></span><span></span><br><br>rectMode(CORNER);
    <br>for (int m=0; m<grid_num; m++) {
+
<span></span><span></span><br>for (int m=0; m<grid_num; m++) {
      <br>if (sequence[m*grid_num+n]) {
+
<span></span><span></span><span></span><br>if (sequence[m*grid_num+n]) {
        <br>for (int p=-1; p<2; p++) {
+
<span></span><span></span><span></span><span></span><br>for (int p=-1; p<2; p++) {
          <br>for (int q=-1; q<2; q++) {
+
<span></span><span></span><span></span><span></span><span></span><br>for (int q=-1; q<2; q++) {
            <br>if (n+p>=0&&n+p<grid_num&&m+q>=0&&
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>if (n+p>=0&&n+p<grid_num&&m+q>=0&&
              <br>m+q<grid_num) {
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>m+q<grid_num) {
              <br>noStroke();
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>noStroke();
              <br>fill(255, 255, 255, 20);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>fill(255, 255, 255, 20);
            <br>rect((n+p)*(interval+grid_size), (m+q)*(interval+grid_size),  
+
<span></span><span></span><span></span><span></span><span></span><span></span> <br>rect((n+p)*(interval+grid_size), (m+q)*(interval+grid_size),  
              <br>grid_size, grid_size);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>grid_size, grid_size);
            <br>}
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>}
            <br>if (p==0&&q==0){
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>if (p==0&&q==0){
              <br>fill(red, green, blue);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>fill(red, green, blue);
              <br>rect(n*(interval+grid_size)-interval/2, m*(interval+grid_size)-interval/2,  
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>rect(n*(interval+grid_size)-interval/2, m*(interval+grid_size)-interval/2,  
              <br>grid_size+interval, grid_size+interval);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>grid_size+interval, grid_size+interval);
              <br>fill(255, 255, 255, 30);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>fill(255, 255, 255, 30);
              <br>rect(n*(interval+grid_size)-interval/2, m*(interval+grid_size)-interval/2,  
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>rect(n*(interval+grid_size)-interval/2, m*(interval+grid_size)-interval/2,  
              <br>grid_size+interval, grid_size+interval);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>grid_size+interval, grid_size+interval);
            <br>}
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>}
          <br>}
+
<span></span><span></span><span></span><span></span><span></span><br>}
        <br>}
+
<span></span><span></span><span></span><span></span><br>}
      <br>}
+
<span></span><span></span><span></span><br>}
    <br>}
+
<span></span><span></span><br>}
    <br>popMatrix();
+
<span></span><span></span><br>popMatrix();
  <br>}
+
<span></span><br>}
  
  
  <br><br>void play_sounds(int n) {
+
<span></span><br><br>void play_sounds(int n) {
    <br>float noteVal;
+
<span></span><span></span><br>float noteVal;
    <br>float[] noteVals=new float[0];
+
<span></span><span></span><br>float[] noteVals=new float[0];
  
    <br><br>for (int i=0; i<grid_num; i++) {
+
<span></span><span></span><br><br>for (int i=0; i<grid_num; i++) {
  
      <br><br>// if the data text file has a "1" play note
+
<span></span><span></span><span></span><br><br>// if the data text file has a "1" play note
      <br>if (sequence[i*grid_num+n]) {
+
<span></span><span></span><span></span><br>if (sequence[i*grid_num+n]) {
        <br>noteVal = float(notes[i]);
+
<span></span><span></span><span></span><span></span><br>noteVal = float(notes[i]);
        <br>noteVals=append(noteVals, noteVal);
+
<span></span><span></span><span></span><span></span><br>noteVals=append(noteVals, noteVal);
      <br>}
+
<span></span><span></span><span></span><br>}
     
+
<span></span><span></span><span></span>
    <br><br>}
+
<span></span><span></span><br><br>}
    <br>sc.instrument(instrument());
+
<span></span><span></span><br>sc.instrument(instrument());
    <br>sc.playChord(noteVals, volume, 0.25);
+
<span></span><span></span><br>sc.playChord(noteVals, volume, 0.25);
  <br>}
+
<span></span><br>}
 
+
<span></span>
  <br><br>int instrument(){
+
<span></span><br><br>int instrument(){
    <br>int h=int(hue(color(red,green,blue))%8);
+
<span></span><span></span><br>int h=int(hue(color(red,green,blue))%8);
    <br>if (h==0){return 2;}
+
<span></span><span></span><br>if (h==0){return 2;}
    <br>else if (h==1){return 3;}
+
<span></span><span></span><br>else if (h==1){return 3;}
    <br>else if (h==2){return 38;}
+
<span></span><span></span><br>else if (h==2){return 38;}
    <br>else if (h==3){return 46;}
+
<span></span><span></span><br>else if (h==3){return 46;}
    <br>else if (h==4){return 47;}
+
<span></span><span></span><br>else if (h==4){return 47;}
    <br>else if (h==5){return 55;}
+
<span></span><span></span><br>else if (h==5){return 55;}
    <br>else if (h==6){return 116;}
+
<span></span><span></span><br>else if (h==6){return 116;}
    <br>else {return 120;}
+
<span></span><span></span><br>else {return 120;}
  <br>}
+
<span></span><br>}
  
  <br><br>void select(boolean _select) {
+
<span></span><br><br>void select(boolean _select) {
    <br>select=_select;
+
<span></span><span></span><br>select=_select;
  <br>}
+
<span></span><br>}
  
  <br><br>void set_volume(int _volume) {
+
<span></span><br><br>void set_volume(int _volume) {
    <br>volume=constrain(_volume, 0, 127);
+
<span></span><span></span><br>volume=constrain(_volume, 0, 127);
  <br>}
+
<span></span><br>}
  
  <br><br>void delete() {
+
<span></span><br><br>void delete() {
    <br>sequence=empty;
+
<span></span><span></span><br>sequence=empty;
  <br>}
+
<span></span><br>}
 
<br>}
 
<br>}
 
<br>//step sequencer video
 
<br>//step sequencer video
 
<br>class Sequencer_video {
 
<br>class Sequencer_video {
  <br>Capture video;
+
<span></span><br>Capture video;
  <br>SoundCipher sc;
+
<span></span><br>SoundCipher sc;
  <br>BlobDetection theBlobDetection;
+
<span></span><br>BlobDetection theBlobDetection;
  <br>boolean newFrame=false;
+
<span></span><br>boolean newFrame=false;
  <br>PImage img;
+
<span></span><br>PImage img;
  <br>int a, b;
+
<span></span><br>int a, b;
  <br>int grid_size;
+
<span></span><br>int grid_size;
  <br>int grid_num;
+
<span></span><br>int grid_num;
  <br>int interval;
+
<span></span><br>int interval;
  <br>int block_size;
+
<span></span><br>int block_size;
  <br>int volume=0;
+
<span></span><br>int volume=0;
  <br>float[][] blob_color;
+
<span></span><br>float[][] blob_color;
  <br>float[] avg_color=new float[3];
+
<span></span><br>float[] avg_color=new float[3];
  <br>float[][] blobs;
+
<span></span><br>float[][] blobs;
  <br>float[][][] raw_color;  
+
<span></span><br>float[][][] raw_color;  
  <br>float threshold=0.5;
+
<span></span><br>float threshold=0.5;
  <br>boolean draw_grid=false;
+
<span></span><br>boolean draw_grid=false;
  <br>boolean[] sequence;
+
<span></span><br>boolean[] sequence;
  <br>int[] notes = {
+
<span></span><br>int[] notes = {
    <br>, 93, 91, 89, 86, 84, 81, 79, 77, 74, 72, 69, 67, 65, 62, 60
+
<span></span><span></span><br>, 93, 91, 89, 86, 84, 81, 79, 77, 74, 72, 69, 67, 65, 62, 60
  <br>};
+
<span></span><br>};
  <br>int radius=180;
+
<span></span><br>int radius=180;
  
  <br><br>Sequencer_video(Capture _video, SoundCipher _sc, int _grid_num,  
+
<span></span><br><br>Sequencer_video(Capture _video, SoundCipher _sc, int _grid_num,  
  <br>int _grid_size,int _interval) {
+
<span></span><br>int _grid_size,int _interval) {
    <br>colorMode(RGB, 255, 255, 255, 100);
+
<span></span><span></span><br>colorMode(RGB, 255, 255, 255, 100);
    <br>video=_video;
+
<span></span><span></span><br>video=_video;
    <br>sc=_sc;
+
<span></span><span></span><br>sc=_sc;
    <br>grid_num=_grid_num;
+
<span></span><span></span><br>grid_num=_grid_num;
    <br>grid_size=_grid_size;
+
<span></span><span></span><br>grid_size=_grid_size;
    <br>interval=_interval;
+
<span></span><span></span><br>interval=_interval;
    <br>block_size=(interval+grid_size)*grid_num;
+
<span></span><span></span><br>block_size=(interval+grid_size)*grid_num;
   
+
<span></span><span></span>
    <br>sequence=new boolean[grid_num*grid_num];
+
<span></span><span></span><br>sequence=new boolean[grid_num*grid_num];
    <br>img = new PImage(grid_num*(grid_size+interval)-interval,
+
<span></span><span></span><br>img = new PImage(grid_num*(grid_size+interval)-interval,
    <br>grid_num*(grid_size+interval)-interval);
+
<span></span><span></span><br>grid_num*(grid_size+interval)-interval);
    <br>theBlobDetection = new BlobDetection(img.width, img.height);
+
<span></span><span></span><br>theBlobDetection = new BlobDetection(img.width, img.height);
    <br>theBlobDetection.setPosDiscrimination(true);
+
<span></span><span></span><br>theBlobDetection.setPosDiscrimination(true);
  <br>}
+
<span></span><br>}
  
  <br><br>void threshold_up() {
+
<span></span><br><br>void threshold_up() {
    <br>threshold=constrain(threshold+0.02, 0, 1);
+
<span></span><span></span><br>threshold=constrain(threshold+0.02, 0, 1);
    <br>println(threshold);
+
<span></span><span></span><br>println(threshold);
  <br>}
+
<span></span><br>}
  
  <br><br>void threshold_down() {
+
<span></span><br><br>void threshold_down() {
    <br>threshold=constrain(threshold-0.02, 0, 1);
+
<span></span><span></span><br>threshold=constrain(threshold-0.02, 0, 1);
    <br>println(threshold);
+
<span></span><span></span><br>println(threshold);
  <br>}
+
<span></span><br>}
  
  <br><br>void position(int _a, int _b) {
+
<span></span><br><br>void position(int _a, int _b) {
    <br>a=_a;
+
<span></span><span></span><br>a=_a;
    <br>b=_b;
+
<span></span><span></span><br>b=_b;
  <br>}
+
<span></span><br>}
  
  <br><br>void grid_on() {
+
<span></span><br><br>void grid_on() {
    <br>draw_grid=true;
+
<span></span><span></span><br>draw_grid=true;
  <br>}
+
<span></span><br>}
 
+
<span></span>
  <br><br>void grid_off(){
+
<span></span><br><br>void grid_off(){
    <br>draw_grid=false;
+
<span></span><span></span><br>draw_grid=false;
  <br>}
+
<span></span><br>}
  
  <br><br>void bd() {
+
<span></span><br><br>void bd() {
    <br>if (video.available()) {
+
<span></span><span></span><br>if (video.available()) {
      <br>theBlobDetection.setThreshold(threshold);
+
<span></span><span></span><span></span><br>theBlobDetection.setThreshold(threshold);
      <br>video.read();
+
<span></span><span></span><span></span><br>video.read();
      <br>img.copy(video, (video.width-video.height)/2, 0, video.height,
+
<span></span><span></span><span></span><br>img.copy(video, (video.width-video.height)/2, 0, video.height,
    <br>video.height, 0, 0, img.width, img.height);
+
<span></span><span></span> <br>video.height, 0, 0, img.width, img.height);
      <br>image(img, a, b, img.width+interval, img.height+interval);
+
<span></span><span></span><span></span><br>image(img, a, b, img.width+interval, img.height+interval);
      <br>fastblur(img, 2);
+
<span></span><span></span><span></span><br>fastblur(img, 2);
      <br>theBlobDetection.computeBlobs(img.pixels);
+
<span></span><span></span><span></span><br>theBlobDetection.computeBlobs(img.pixels);
      <br>save_blob();
+
<span></span><span></span><span></span><br>save_blob();
      <br>blob_color();
+
<span></span><span></span><span></span><br>blob_color();
      <br>convert();
+
<span></span><span></span><span></span><br>convert();
    <br>}
+
<span></span><span></span><br>}
  <br>}
+
<span></span><br>}
  
  <br>void bd_draw(int n) {
+
<span></span><br>void bd_draw(int n) {
    <br>if (draw_grid) {
+
<span></span><span></span><br>if (draw_grid) {
     
+
<span></span><span></span><span></span>
      <br>draw_grid();
+
<span></span><span></span><span></span><br>draw_grid();
      <br>glow(n);
+
<span></span><span></span><span></span><br>glow(n);
      <br>play_sounds(n);
+
<span></span><span></span><span></span><br>play_sounds(n);
    <br>} else {
+
<span></span><span></span><br>} else {
      <br>drawBlobsAndEdges(true, false);
+
<span></span><span></span><span></span><br>drawBlobsAndEdges(true, false);
    <br>}
+
<span></span><span></span><br>}
  <br>}
+
<span></span><br>}
  
  <br><br>void blob_color() {
+
<span></span><br><br>void blob_color() {
    <br>float red=0;
+
<span></span><span></span><br>float red=0;
    <br>float blue=0;
+
<span></span><span></span><br>float blue=0;
    <br>float green=0;
+
<span></span><span></span><br>float green=0;
    <br>int total=theBlobDetection.getBlobNb ();
+
<span></span><span></span><br>int total=theBlobDetection.getBlobNb ();
    <br>for (int n=0; n<total; n++) {
+
<span></span><span></span><br>for (int n=0; n<total; n++) {
  
      <br><br>//get the color
+
<span></span><span></span><span></span><br><br>//get the color
      <br><br><br>blob_color=new float[total][3];
+
<span></span><span></span><span></span><br><br><br>blob_color=new float[total][3];
      <br><br><br><br>int centerX = int(blobs[n][0]+0.5*blobs[n][2]);
+
<span></span><span></span><span></span><br><br><br><br>int centerX = int(blobs[n][0]+0.5*blobs[n][2]);
      <br>int centerY = int(blobs[n][1]+0.5*blobs[n][3]);
+
<span></span><span></span><span></span><br>int centerY = int(blobs[n][1]+0.5*blobs[n][3]);
  
      <br><br>color c = get(centerX+a, centerY+b);
+
<span></span><span></span><span></span><br><br>color c = get(centerX+a, centerY+b);
      <br>blob_color[n][0] = red(c);
+
<span></span><span></span><span></span><br>blob_color[n][0] = red(c);
      <br><br>blob_color[n][1] = green(c);
+
<span></span><span></span><span></span><br><br>blob_color[n][1] = green(c);
      <br>blob_color[n][2] = blue(c);
+
<span></span><span></span><span></span><br>blob_color[n][2] = blue(c);
 
+
<span></span>
      <br><br>red+=blob_color[n][0];
+
<span></span><span></span><span></span><br><br>red+=blob_color[n][0];
      <br>green+=blob_color[n][1];
+
<span></span><span></span><span></span><br>green+=blob_color[n][1];
      <br>blue+=blob_color[n][2];
+
<span></span><span></span><span></span><br>blue+=blob_color[n][2];
         
+
<span></span><span></span><span></span><span></span><span></span>
  
    <br>}
+
<span></span><span></span><br>}
    <br>avg_color[0]=constrain(red/total*1.2,0,255);
+
<span></span><span></span><br>avg_color[0]=constrain(red/total*1.2,0,255);
    <br>avg_color[1]=constrain(green/total*1.2,0,255);
+
<span></span><span></span><br>avg_color[1]=constrain(green/total*1.2,0,255);
    <br>avg_color[2]=constrain(blue/total*1.2,0,255);
+
<span></span><span></span><br>avg_color[2]=constrain(blue/total*1.2,0,255);
  
  <br>}
+
<span></span><br>}
  
  <br><br>void drawBlobsAndEdges(boolean drawBlobs, boolean drawEdges) {
+
<span></span><br><br>void drawBlobsAndEdges(boolean drawBlobs, boolean drawEdges) {
    <br>pushMatrix();
+
<span></span><span></span><br>pushMatrix();
    <br><br>translate(a, b);
+
<span></span><span></span><br><br>translate(a, b);
    <br><br><br>noFill();
+
<span></span><span></span><br><br><br>noFill();
    <br><br><br><br>rectMode(CORNER);
+
<span></span><span></span><br><br><br><br>rectMode(CORNER);
    <br>Blob b;
+
<span></span><span></span><br>Blob b;
    <br>EdgeVertex eA, eB;
+
<span></span><span></span><br>EdgeVertex eA, eB;
   
+
<span></span><span></span>
    <br><br>for (int n=0; n<theBlobDetection.getBlobNb (); n++)
+
<span></span><span></span><br><br>for (int n=0; n<theBlobDetection.getBlobNb (); n++)
    <br>{
+
<span></span><span></span><br>{
      <br>b=theBlobDetection.getBlob(n);
+
<span></span><span></span><span></span><br>b=theBlobDetection.getBlob(n);
      <br>if (b!=null)
+
<span></span><span></span><span></span><br>if (b!=null)
      <br>{
+
<span></span><span></span><span></span><br>{
        <br>// Edges
+
<span></span><span></span><span></span><span></span><br>// Edges
        <br>if (drawEdges)
+
<span></span><span></span><span></span><span></span><br>if (drawEdges)
        <br>{
+
<span></span><span></span><span></span><span></span><br>{
          <br>strokeWeight(3);
+
<span></span><span></span><span></span><span></span><span></span><br>strokeWeight(3);
          <br><br>stroke(0, 255, 0);
+
<span></span><span></span><span></span><span></span><span></span><br><br>stroke(0, 255, 0);
          <br>for (int m=0; m<b.getEdgeNb (); m++)
+
<span></span><span></span><span></span><span></span><span></span><br>for (int m=0; m<b.getEdgeNb (); m++)
          <br>{
+
<span></span><span></span><span></span><span></span><span></span><br>{
            <br>eA = b.getEdgeVertexA(m);
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>eA = b.getEdgeVertexA(m);
            <br>eB = b.getEdgeVertexB(m);
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>eB = b.getEdgeVertexB(m);
            <br>if (eA !=null && eB !=null)
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>if (eA !=null && eB !=null)
              <br>line(
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>line(
              <br><br>eA.x*block_size, eA.y*block_size,  
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br><br>eA.x*block_size, eA.y*block_size,  
              <br><br><br>eB.x*block_size, eB.y*block_size
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br><br><br>eB.x*block_size, eB.y*block_size
                <br>);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>);
          <br>}
+
<span></span><span></span><span></span><span></span><span></span><br>}
        <br>}
+
<span></span><span></span><span></span><span></span><br>}
  
        <br><br>// Blobs
+
<span></span><span></span><span></span><span></span><br><br>// Blobs
        <br>if (dist(block_size/2,block_size/2,b.xMin*block_size,
+
<span></span><span></span><span></span><span></span><br>if (dist(block_size/2,block_size/2,b.xMin*block_size,
        <br>b.yMin*block_size)<radius
+
<span></span><span></span><span></span><span></span><br>b.yMin*block_size)<radius
        <br>&&drawBlobs&&b.w*block_size>5&&b.w*block_size<25&&
+
<span></span><span></span><span></span><span></span><br>&&drawBlobs&&b.w*block_size>5&&b.w*block_size<25&&
        <br>b.h*block_size>5&&b.h*block_size<25)
+
<span></span><span></span><span></span><span></span><br>b.h*block_size>5&&b.h*block_size<25)
        <br>{
+
<span></span><span></span><span></span><span></span><br>{
          <br>strokeWeight(3);
+
<span></span><span></span><span></span><span></span><span></span><br>strokeWeight(3);
          <br>stroke(255, 0, 0);
+
<span></span><span></span><span></span><span></span><span></span><br>stroke(255, 0, 0);
       
+
<span></span><span></span><span></span><span></span>
          <br><br>rect(
+
<span></span><span></span><span></span><span></span><span></span><br><br>rect(
          <br><br><br>b.xMin*block_size, b.yMin*block_size,  
+
<span></span><span></span><span></span><span></span><span></span><br><br><br>b.xMin*block_size, b.yMin*block_size,  
          <br><br><br><br>b.w*block_size, b.h*block_size
+
<span></span><span></span><span></span><span></span><span></span><br><br><br><br>b.w*block_size, b.h*block_size
            <br>);
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>);
        <br>}
+
<span></span><span></span><span></span><span></span><br>}
      <br>}
+
<span></span><span></span><span></span><br>}
    <br>}
+
<span></span><span></span><br>}
  <br> popMatrix();
+
<span></span><br><span></span>popMatrix();
  <br><br>}
+
<span></span><br><br>}
  
  <br><br>void fastblur(PImage img, int radius)
+
<span></span><br><br>void fastblur(PImage img, int radius)
  <br>{
+
<span></span><br>{
    <br>if (radius<1) {
+
<span></span><span></span><br>if (radius<1) {
      <br>return;
+
<span></span><span></span><span></span><br>return;
    <br>}
+
<span></span><span></span><br>}
    <br>int w=img.width;
+
<span></span><span></span><br>int w=img.width;
    <br>int h=img.height;
+
<span></span><span></span><br>int h=img.height;
    <br>int wm=w-1;
+
<span></span><span></span><br>int wm=w-1;
    <br>int hm=h-1;
+
<span></span><span></span><br>int hm=h-1;
    <br>int wh=w*h;
+
<span></span><span></span><br>int wh=w*h;
    <br>int div=radius+radius+1;
+
<span></span><span></span><br>int div=radius+radius+1;
    <br>int r[]=new int[wh];
+
<span></span><span></span><br>int r[]=new int[wh];
    <br>int g[]=new int[wh];
+
<span></span><span></span><br>int g[]=new int[wh];
    <br>int b[]=new int[wh];
+
<span></span><span></span><br>int b[]=new int[wh];
    <br>int rsum, gsum, bsum, x, y, i, p, p1, p2, yp, yi, yw;
+
<span></span><span></span><br>int rsum, gsum, bsum, x, y, i, p, p1, p2, yp, yi, yw;
    <br>int vmin[] = new int[max(w, h)];
+
<span></span><span></span><br>int vmin[] = new int[max(w, h)];
    <br>int vmax[] = new int[max(w, h)];
+
<span></span><span></span><br>int vmax[] = new int[max(w, h)];
    <br>int[] pix=img.pixels;
+
<span></span><span></span><br>int[] pix=img.pixels;
    <br>int dv[]=new int[256*div];
+
<span></span><span></span><br>int dv[]=new int[256*div];
    <br>for (i=0; i<256*div; i++) {
+
<span></span><span></span><br>for (i=0; i<256*div; i++) {
      <br>dv[i]=(i/div);
+
<span></span><span></span><span></span><br>dv[i]=(i/div);
    <br>}
+
<span></span><span></span><br>}
  
    <br><br>yw=yi=0;
+
<span></span><span></span><br><br>yw=yi=0;
  
    <br><br>for (y=0; y<h; y++) {
+
<span></span><span></span><br><br>for (y=0; y<h; y++) {
      <br>rsum=gsum=bsum=0;
+
<span></span><span></span><span></span><br>rsum=gsum=bsum=0;
      <br>for (i=-radius; i<=radius; i++) {
+
<span></span><span></span><span></span><br>for (i=-radius; i<=radius; i++) {
        <br>p=pix[yi+min(wm, max(i, 0))];
+
<span></span><span></span><span></span><span></span><br>p=pix[yi+min(wm, max(i, 0))];
        <br>rsum+=(p & 0xff0000)>>16;
+
<span></span><span></span><span></span><span></span><br>rsum+=(p & 0xff0000)>>16;
        <br>gsum+=(p & 0x00ff00)>>8;
+
<span></span><span></span><span></span><span></span><br>gsum+=(p & 0x00ff00)>>8;
        <br>bsum+= p & 0x0000ff;
+
<span></span><span></span><span></span><span></span><br>bsum+= p & 0x0000ff;
      <br>}
+
<span></span><span></span><span></span><br>}
      <br>for (x=0; x<w; x++) {
+
<span></span><span></span><span></span><br>for (x=0; x<w; x++) {
  
        <br><br>r[yi]=dv[rsum];
+
<span></span><span></span><span></span><span></span><br><br>r[yi]=dv[rsum];
        <br>g[yi]=dv[gsum];
+
<span></span><span></span><span></span><span></span><br>g[yi]=dv[gsum];
        <br>b[yi]=dv[bsum];
+
<span></span><span></span><span></span><span></span><br>b[yi]=dv[bsum];
  
      <br><br>if (y==0) {
+
<span></span><span></span><span></span> <br><br>if (y==0) {
          <br>vmin[x]=min(x+radius+1, wm);
+
<span></span><span></span><span></span><span></span><span></span><br>vmin[x]=min(x+radius+1, wm);
        <br>vmax[x]=max(x-radius, 0);
+
<span></span><span></span><span></span><span></span> <br>vmax[x]=max(x-radius, 0);
        <br>}
+
<span></span><span></span><span></span><span></span><br>}
        <br>p1=pix[yw+vmin[x]];
+
<span></span><span></span><span></span><span></span><br>p1=pix[yw+vmin[x]];
        <br><br>p2=pix[yw+vmax[x]];
+
<span></span><span></span><span></span><span></span><br><br>p2=pix[yw+vmax[x]];
  
        <br><br>rsum+=((p1 & 0xff0000)-(p2 & 0xff0000))>>16;
+
<span></span><span></span><span></span><span></span><br><br>rsum+=((p1 & 0xff0000)-(p2 & 0xff0000))>>16;
        <br>gsum+=((p1 & 0x00ff00)-(p2 & 0x00ff00))>>8;
+
<span></span><span></span><span></span><span></span><br>gsum+=((p1 & 0x00ff00)-(p2 & 0x00ff00))>>8;
        <br><br><br>bsum+= (p1 & 0x0000ff)-(p2 & 0x0000ff);
+
<span></span><span></span><span></span><span></span><br><br><br>bsum+= (p1 & 0x0000ff)-(p2 & 0x0000ff);
        <br>yi++;
+
<span></span><span></span><span></span><span></span><br>yi++;
      <br>}
+
<span></span><span></span><span></span><br>}
      <br>yw+=w;
+
<span></span><span></span><span></span><br>yw+=w;
  <br> }
+
<span></span> <br> }
  
    <br><br>for (x=0; x<w; x++) {
+
<span></span><span></span><br><br>for (x=0; x<w; x++) {
      <br>rsum=gsum=bsum=0;
+
<span></span><span></span><span></span><br>rsum=gsum=bsum=0;
      <br>yp=-radius*w;
+
<span></span><span></span><span></span><br>yp=-radius*w;
      <br>for (i=-radius; i<=radius; i++) {
+
<span></span><span></span><span></span><br>for (i=-radius; i<=radius; i++) {
        <br>yi=max(0, yp)+x;
+
<span></span><span></span><span></span><span></span><br>yi=max(0, yp)+x;
        <br>rsum+=r[yi];
+
<span></span><span></span><span></span><span></span><br>rsum+=r[yi];
        <br>gsum+=g[yi];
+
<span></span><span></span><span></span><span></span><br>gsum+=g[yi];
        <br>bsum+=b[yi];
+
<span></span><span></span><span></span><span></span><br>bsum+=b[yi];
        <br>yp+=w;
+
<span></span><span></span><span></span><span></span><br>yp+=w;
      <br>}
+
<span></span><span></span><span></span><br>}
      <br>yi=x;
+
<span></span><span></span><span></span><br>yi=x;
      <br>for (y=0; y<h; y++) {
+
<span></span><span></span><span></span><br>for (y=0; y<h; y++) {
        <br>pix[yi]=0xff000000 | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum];
+
<span></span><span></span><span></span><span></span><br>pix[yi]=0xff000000 | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum];
        <br>if (x==0) {
+
<span></span><span></span><span></span><span></span><br>if (x==0) {
          <br>vmin[y]=min(y+radius+1, hm)*w;
+
<span></span><span></span><span></span><span></span><span></span><br>vmin[y]=min(y+radius+1, hm)*w;
          <br>vmax[y]=max(y-radius, 0)*w;
+
<span></span><span></span><span></span><span></span><span></span><br>vmax[y]=max(y-radius, 0)*w;
        <br>}
+
<span></span><span></span><span></span><span></span><br>}
        <br>p1=x+vmin[y];
+
<span></span><span></span><span></span><span></span><br>p1=x+vmin[y];
        <br>p2=x+vmax[y];
+
<span></span><span></span><span></span><span></span><br>p2=x+vmax[y];
  
        <br><br>rsum+=r[p1]-r[p2];
+
<span></span><span></span><span></span><span></span><br><br>rsum+=r[p1]-r[p2];
        <br>gsum+=g[p1]-g[p2];
+
<span></span><span></span><span></span><span></span><br>gsum+=g[p1]-g[p2];
        <br>bsum+=b[p1]-b[p2];
+
<span></span><span></span><span></span><span></span><br>bsum+=b[p1]-b[p2];
  
        <br><br>yi+=w;
+
<span></span><span></span><span></span><span></span><br><br>yi+=w;
      <br>}
+
<span></span><span></span><span></span><br>}
    <br>}
+
<span></span><span></span><br>}
  <br>}
+
<span></span><br>}
  
  <br><br>void save_blob() {
+
<span></span><br><br>void save_blob() {
  
    <br><br>Blob b;
+
<span></span><span></span><br><br>Blob b;
    <br>blobs=new float[theBlobDetection.getBlobNb ()][4];
+
<span></span><span></span><br>blobs=new float[theBlobDetection.getBlobNb ()][4];
    <br>for (int n=0; n<theBlobDetection.getBlobNb (); n++)
+
<span></span><span></span><br>for (int n=0; n<theBlobDetection.getBlobNb (); n++)
    <br>{
+
<span></span><span></span><br>{
      <br>b=theBlobDetection.getBlob(n);
+
<span></span><span></span><span></span><br>b=theBlobDetection.getBlob(n);
      <br>if (dist(block_size/2,block_size/2,b.xMin*block_size,
+
<span></span><span></span><span></span><br>if (dist(block_size/2,block_size/2,b.xMin*block_size,
        <br>b.yMin*block_size)<radius
+
<span></span><span></span><span></span><span></span><br>b.yMin*block_size)<radius
      <br>&&b.w*block_size>5&&b.w*block_size<25&&
+
<span></span><span></span><span></span><br>&&b.w*block_size>5&&b.w*block_size<25&&
      <br>b.h*block_size>5&&b.h*block_size<25){
+
<span></span><span></span><span></span><br>b.h*block_size>5&&b.h*block_size<25){
      <br>blobs[n][0]=b.xMin*block_size;
+
<span></span><span></span><span></span><br>blobs[n][0]=b.xMin*block_size;
      <br>blobs[n][1]=b.yMin*block_size;
+
<span></span><span></span><span></span><br>blobs[n][1]=b.yMin*block_size;
      <br>blobs[n][2]=b.w*block_size;
+
<span></span><span></span><span></span><br>blobs[n][2]=b.w*block_size;
      <br>blobs[n][3]=b.h*block_size;
+
<span></span><span></span><span></span><br>blobs[n][3]=b.h*block_size;
    <br>}
+
<span></span><span></span><br>}
    <br>}
+
<span></span><span></span><br>}
  <br>}
+
<span></span><br>}
  
  <br><br>void convert() {
+
<span></span><br><br>void convert() {
    <br>int row, col, i;
+
<span></span><span></span><br>int row, col, i;
    <br>for (int n=0; n<sequence.length; n++) {
+
<span></span><span></span><br>for (int n=0; n<sequence.length; n++) {
      <br>sequence[n]=false;
+
<span></span><span></span><span></span><br>sequence[n]=false;
    <br>}
+
<span></span><span></span><br>}
    <br>for (int n=0; n<blobs.length; n++) {
+
<span></span><span></span><br>for (int n=0; n<blobs.length; n++) {
      <br>row=int(blobs[n][0]+blobs[n][2]*0.5)/grid_size;
+
<span></span><span></span><span></span><br>row=int(blobs[n][0]+blobs[n][2]*0.5)/grid_size;
      <br>col=int(blobs[n][1]+blobs[n][3]*0.5)/grid_size;
+
<span></span><span></span><span></span><br>col=int(blobs[n][1]+blobs[n][3]*0.5)/grid_size;
      <br>i=row+col*grid_num;
+
<span></span><span></span><span></span><br>i=row+col*grid_num;
    <br>if (i>0&&i<grid_num*grid_num) {
+
<span></span><span></span> <br>if (i>0&&i<grid_num*grid_num) {
        <br>sequence[i]=true;
+
<span></span><span></span><span></span><span></span><br>sequence[i]=true;
      <br>}
+
<span></span><span></span><span></span><br>}
    <br>}
+
<span></span><span></span><br>}
  <br>}
+
<span></span><br>}
  
  <br><br>void draw_grid() {
+
<span></span><br><br>void draw_grid() {
    <br>pushMatrix();
+
<span></span><span></span><br>pushMatrix();
    <br>translate(a, b);
+
<span></span><span></span><br>translate(a, b);
    <br>rectMode(CORNER);
+
<span></span><span></span><br>rectMode(CORNER);
    <br>int x=0;
+
<span></span><span></span><br>int x=0;
    <br>int y=0;
+
<span></span><span></span><br>int y=0;
    <br>noStroke();
+
<span></span><span></span><br>noStroke();
    <br>fill(0);
+
<span></span><span></span><br>fill(0);
    <br>rect(-interval,-interval,(grid_size+interval)*grid_num+interval*2,
+
<span></span><span></span><br>rect(-interval,-interval,(grid_size+interval)*grid_num+interval*2,
    <br>(grid_size+interval)*grid_num+interval*2);
+
<span></span><span></span><br>(grid_size+interval)*grid_num+interval*2);
    <br>for (int i=0; i<sequence.length; i++) {
+
<span></span><span></span><br>for (int i=0; i<sequence.length; i++) {
      <br>x=(grid_size+interval)*(i%grid_num);
+
<span></span><span></span><span></span><br>x=(grid_size+interval)*(i%grid_num);
      <br>y=(grid_size+interval)*(i/grid_num);
+
<span></span><span></span><span></span><br>y=(grid_size+interval)*(i/grid_num);
  
        <br><br>noStroke();
+
<span></span><span></span><span></span><span></span><br><br>noStroke();
     
+
<span></span><span></span><span></span>
      <br><br>if (sequence[i]) {
+
<span></span><span></span><span></span><br><br>if (sequence[i]) {
        <br>fill(avg_color[0], avg_color[1], avg_color[2]);
+
<span></span><span></span><span></span><span></span><br>fill(avg_color[0], avg_color[1], avg_color[2]);
      <br>} else {
+
<span></span><span></span><span></span><br>} else {
      <br>fill(70);
+
<span></span><span></span><span></span> <br>fill(70);
      <br>}
+
<span></span><span></span><span></span><br>}
      <br>rect(x, y, grid_size, grid_size);
+
<span></span><span></span><span></span><br>rect(x, y, grid_size, grid_size);
    <br>}
+
<span></span><span></span><br>}
    <br>popMatrix();
+
<span></span><span></span><br>popMatrix();
  <br>}
+
<span></span><br>}
  
  <br><br>void glow(int n) {
+
<span></span><br><br>void glow(int n) {
    <br>pushMatrix();
+
<span></span><span></span><br>pushMatrix();
    <br>translate(a, b);
+
<span></span><span></span><br>translate(a, b);
    <br>rectMode(CORNER);
+
<span></span><span></span><br>rectMode(CORNER);
    <br>for (int m=0; m<grid_num; m++) {
+
<span></span><span></span><br>for (int m=0; m<grid_num; m++) {
      <br>if (sequence[m*grid_num+n]) {
+
<span></span><span></span><span></span><br>if (sequence[m*grid_num+n]) {
        <br>for (int p=-1; p<2; p++) {
+
<span></span><span></span><span></span><span></span><br>for (int p=-1; p<2; p++) {
          <br>for (int q=-1; q<2; q++) {
+
<span></span><span></span><span></span><span></span><span></span><br>for (int q=-1; q<2; q++) {
            <br>if (n+p>=0&&n+p<grid_num&&m+q>=0&&
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>if (n+p>=0&&n+p<grid_num&&m+q>=0&&
              <br>m+q<grid_num) {
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>m+q<grid_num) {
              <br>noStroke();
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>noStroke();
              <br><br>fill(255, 255, 255, 20);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br><br>fill(255, 255, 255, 20);
              <br>rect((n+p)*(interval+grid_size), (m+q)*(interval+grid_size),  
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>rect((n+p)*(interval+grid_size), (m+q)*(interval+grid_size),  
              <br><br>grid_size, grid_size);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br><br>grid_size, grid_size);
            <br>}
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>}
            <br>if (p==0&&q==0){
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>if (p==0&&q==0){
              <br>fill(255, 255, 255, 30);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>fill(255, 255, 255, 30);
              <br>rect(n*(interval+grid_size), m*(interval+grid_size),  
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>rect(n*(interval+grid_size), m*(interval+grid_size),  
              <br>grid_size, grid_size);
+
<span></span><span></span><span></span><span></span><span></span><span></span><span></span><br>grid_size, grid_size);
            <br>}
+
<span></span><span></span><span></span><span></span><span></span><span></span><br>}
          <br>}
+
<span></span><span></span><span></span><span></span><span></span><br>}
        <br>}
+
<span></span><span></span><span></span><span></span><br>}
      <br>}
+
<span></span><span></span><span></span><br>}
    <br>}
+
<span></span><span></span><br>}
    <br>popMatrix();
+
<span></span><span></span><br>popMatrix();
  <br>}
+
<span></span><br>}
  
<br> void play_sounds(int n) {
+
<br><span></span>void play_sounds(int n) {
    <br>float noteVal;
+
<span></span><span></span><br>float noteVal;
    <br>float[] noteVals=new float[0];
+
<span></span><span></span><br>float[] noteVals=new float[0];
    <br>for (int i=0; i<grid_num; i++) {
+
<span></span><span></span><br>for (int i=0; i<grid_num; i++) {
      <br>if (sequence[i*grid_num+n]) {
+
<span></span><span></span><span></span><br>if (sequence[i*grid_num+n]) {
        <br>noteVal = float(notes[i]);
+
<span></span><span></span><span></span><span></span><br>noteVal = float(notes[i]);
        <br>noteVals=append(noteVals, noteVal);
+
<span></span><span></span><span></span><span></span><br>noteVals=append(noteVals, noteVal);
      <br>}
+
<span></span><span></span><span></span><br>}
    <br>}
+
<span></span><span></span><br>}
  <br>sc.instrument(instrument());
+
<span></span> <br>sc.instrument(instrument());
  <br>sc.playChord(noteVals, volume, 0.25);
+
<span></span> <br>sc.playChord(noteVals, volume, 0.25);
  <br>}
+
<span></span><br>}
  
  <br><br>float[] grid_color() {
+
<span></span><br><br>float[] grid_color() {
    <br>float[] color_return=new float[3];
+
<span></span><span></span><br>float[] color_return=new float[3];
    <br>arrayCopy(avg_color, color_return);
+
<span></span><span></span><br>arrayCopy(avg_color, color_return);
    <br>return color_return;
+
<span></span><span></span><br>return color_return;
  <br>}
+
<span></span><br>}
  
  <br><br>boolean[] sequence() {
+
<span></span><br><br>boolean[] sequence() {
    <br>boolean[] to_return=new boolean[sequence.length];
+
<span></span><span></span><br>boolean[] to_return=new boolean[sequence.length];
    <br>arrayCopy(sequence, to_return);
+
<span></span><span></span><br>arrayCopy(sequence, to_return);
    <br>return to_return;
+
<span></span><span></span><br>return to_return;
  <br>}
+
<span></span><br>}
  
  <br><br><br>int instrument(){
+
<span></span><br><br><br>int instrument(){
    <br>int h=int(hue(color(avg_color[0],avg_color[1],
+
<span></span><span></span><br>int h=int(hue(color(avg_color[0],avg_color[1],
    <br>avg_color[2]))%8);
+
<span></span><span></span><br>avg_color[2]))%8);
    <br>if (h==0){return 2;}
+
<span></span><span></span><br>if (h==0){return 2;}
    <br>else if (h==1){return 3;}
+
<span></span><span></span><br>else if (h==1){return 3;}
    <br>else if (h==2){return 38;}
+
<span></span><span></span><br>else if (h==2){return 38;}
    <br>else if (h==3){return 46;}
+
<span></span><span></span><br>else if (h==3){return 46;}
    <br>else if (h==4){return 47;}
+
<span></span><span></span><br>else if (h==4){return 47;}
    <br>else if (h==5){return 55;}
+
<span></span><span></span><br>else if (h==5){return 55;}
    <br>else if (h==6){return 116;}
+
<span></span><span></span><br>else if (h==6){return 116;}
    <br>else {return 120;}
+
<span></span><span></span><br>else {return 120;}
  <br>}
+
<span></span><br>}
 
+
<span></span>
  <br><br>void set_volume(int _volume) {
+
<span></span><br><br>void set_volume(int _volume) {
    <br>volume=constrain(_volume, 0, 127);
+
<span></span><span></span><br>volume=constrain(_volume, 0, 127);
  <br>}
+
<span></span><br>}
 
<br>}
 
<br>}
  
Line 1,022: Line 1,021:
  
 
<br><br>soundcipher
 
<br><br>soundcipher
http://explodingart.com/soundcipher/
+
<br>http://explodingart.com/soundcipher/
  
 
   </p>
 
   </p>

Revision as of 03:41, 18 September 2015

Code