Team:Central Calgary/postprocessing/RenderPass.js

/**

* @author alteredq / http://alteredqualia.com/
*/

THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {

this.scene = scene; this.camera = camera;

this.overrideMaterial = overrideMaterial;

this.clearColor = clearColor; this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;

this.oldClearColor = new THREE.Color(); this.oldClearAlpha = 1;

this.enabled = true; this.clear = true; this.needsSwap = false;

};

THREE.RenderPass.prototype = {

render: function ( renderer, writeBuffer, readBuffer, delta ) {

this.scene.overrideMaterial = this.overrideMaterial;

if ( this.clearColor ) {

this.oldClearColor.copy( renderer.getClearColor() ); this.oldClearAlpha = renderer.getClearAlpha();

renderer.setClearColor( this.clearColor, this.clearAlpha );

}

renderer.render( this.scene, this.camera, readBuffer, this.clear );

if ( this.clearColor ) {

renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );

}

this.scene.overrideMaterial = null;

}

};