Difference between revisions of "Team:IONIS Paris/Description"

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<h2> Project Description </h2>
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<h2> Bio-Game </h2>
 
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<p>Tell us about your project, describe what moves you and why this is something important for your team.</p>
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<p>The main goal of IONIS iGEM team is to make synthetic biology more accessible to people. Indeed, this field is not well understood especially in France and as every big innovation or scientific tool people are afraid and against it when it comes to public knowledge.</br></br>
 
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Our team decided to break all the prejudices regarding synthetic biology by presenting it as an efficient scientific tool that can be controlled and that can be without any risk if well engineered.
<h5>What should this page contain?</h5>
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</br>
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Our project is based on the popularization of synthetic biology using two approaches:</br>
 
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<ul>
<li> A clear and concise description of your project.</li>
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<li>
<li>A detailed explanation of why your team chose to work on this particular project.</li>
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          The first one is the design of a real synthetic biology game: our “Bio-console”.
<li>References and sources to document your research.</li>
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It is based on the control of engineered bacteria in a micro-fluidic chip connected to a computer interface.
<li>Use illustrations and other visual resources to explain your project.</li>
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Our game is dependent on optogenetic signals leading to either the fluorescence of our bacteria in order to visualize it or the death of our bacteria in order to control our system leading to an efficient kill switch.
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<li>  
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-        The second one is the design of a mobile application game presenting several concepts of Biology, Synthetic Biology & safety.
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</li>
 
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Our team wants to promote Synthetic Biology using an original point of view. The goal is to make this field accessible to everyone by using a playful & entertaining tool.
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</br></br></br>
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Key words:    Synthetic Biology, Optogenetics, BioSafety, Kill Switch, Scientific vulgarization, Light, Game, Engineering, Micro fluidic, Bacteria, “Nom de notre jeu”, Bio-Console
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<h4>Advice on writing your Project Description</h4>
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<img src="https://static.igem.org/mediawiki/2015/8/88/Schema_IONIS.png"  width="30%" height="70%" >
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We encourage you to put up a lot of information and content on your wiki, but we also encourage you to include summaries as much as possible. If you think of the sections in your project description as the sections in a publication, you should try to be consist, accurate and unambiguous in your achievements.
 
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Judges like to read your wiki and know exactly what you have achieved. This is how you should think about these sections; from the point of view of the judge evaluating you at the end of the year.
 
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<h4>References</h4>
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<p>iGEM teams are encouraged to record references you use during the course of your research. They should be posted somewhere on your wiki so that judges and other visitors can see how you though about your project and what works inspired you.</p>
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<h4>Inspiration</h4>
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<p>See how other teams have described and presented their projects: </p>
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<li><a href="https://2014.igem.org/Team:Imperial/Project"> Imperial</a></li>
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<li><a href="https://2014.igem.org/Team:UC_Davis/Project_Overview"> UC Davis</a></li>
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<li><a href="https://2014.igem.org/Team:SYSU-Software/Overview">SYSU Software</a></li>
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</ul>
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Revision as of 14:09, 3 June 2015



Bio-Game



The main goal of IONIS iGEM team is to make synthetic biology more accessible to people. Indeed, this field is not well understood especially in France and as every big innovation or scientific tool people are afraid and against it when it comes to public knowledge.

Our team decided to break all the prejudices regarding synthetic biology by presenting it as an efficient scientific tool that can be controlled and that can be without any risk if well engineered.
Our project is based on the popularization of synthetic biology using two approaches:

  • The first one is the design of a real synthetic biology game: our “Bio-console”. It is based on the control of engineered bacteria in a micro-fluidic chip connected to a computer interface. Our game is dependent on optogenetic signals leading to either the fluorescence of our bacteria in order to visualize it or the death of our bacteria in order to control our system leading to an efficient kill switch.

  • - The second one is the design of a mobile application game presenting several concepts of Biology, Synthetic Biology & safety.

Our team wants to promote Synthetic Biology using an original point of view. The goal is to make this field accessible to everyone by using a playful & entertaining tool.


Key words: Synthetic Biology, Optogenetics, BioSafety, Kill Switch, Scientific vulgarization, Light, Game, Engineering, Micro fluidic, Bacteria, “Nom de notre jeu”, Bio-Console