Difference between revisions of "Team:IONIS Paris/Description"
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<img src="https://static.igem.org/mediawiki/2015/c/c2/Schema1_IONIS.png" width="30%" height="70%" style="float:right;" > | <img src="https://static.igem.org/mediawiki/2015/c/c2/Schema1_IONIS.png" width="30%" height="70%" style="float:right;" > | ||
− | The main goal of IONIS iGEM team is to make synthetic biology more accessible to people. Indeed, this field is not well understood especially in France and as every big innovation or scientific tool people are afraid and against it when it comes to public knowledge.</br></br> | + | The main goal of <FONT COLOR=#800000><b>IONIS iGEM</b></FONT> team is to make synthetic biology more accessible to people. Indeed, this field is not well understood especially in France and as every big innovation or scientific tool people are afraid and against it when it comes to <b>public knowledge</b>.</br></br> |
Our team decided to break all the prejudices regarding synthetic biology by presenting it as an efficient scientific tool that can be controlled and that can be without any risk if well engineered. | Our team decided to break all the prejudices regarding synthetic biology by presenting it as an efficient scientific tool that can be controlled and that can be without any risk if well engineered. | ||
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− | Our project is based on the popularization of synthetic biology using two approaches:</br> | + | Our project is based on <FONT COLOR=#006666><b>the popularization of synthetic biology</b></FONT> using two approaches:</br> |
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− | The first one is the design of a real synthetic biology game: our “Bio-console”. | + | The first one is the design of a real synthetic biology game: our <b>“Bio-console”</b>. |
It is based on the control of engineered bacteria in a micro-fluidic chip connected to a computer interface. | It is based on the control of engineered bacteria in a micro-fluidic chip connected to a computer interface. | ||
− | Our game is dependent on optogenetic signals leading to either the fluorescence of our bacteria in order to visualize it or the death of our bacteria in order to control our system leading to an efficient kill switch. | + | Our game is dependent on <b>optogenetic</b> signals leading to either the fluorescence of our bacteria in order to visualize it or the death of our bacteria in order to control our system leading to an efficient kill switch. |
</li></br> | </li></br> | ||
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− | The second one is the design of a mobile application game presenting several concepts of Biology, Synthetic Biology & safety. | + | The second one is the design of a <b>mobile application</b> game presenting several concepts of Biology, Synthetic Biology & safety. |
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Our team wants to promote Synthetic Biology using an original point of view. The goal is to make this field accessible to everyone by using a playful & entertaining tool. | Our team wants to promote Synthetic Biology using an original point of view. The goal is to make this field accessible to everyone by using a playful & entertaining tool. | ||
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− | Key words: Synthetic Biology, Optogenetics, BioSafety, Kill Switch, Scientific vulgarization, Light, Game, Engineering, Micro fluidic, Bacteria, “Nom de notre jeu”, Bio-Console | + | <b>Key words:</b> Synthetic Biology, Optogenetics, BioSafety, Kill Switch, Scientific vulgarization, Light, Game, Engineering, Micro fluidic, Bacteria, “Nom de notre jeu”, Bio-Console |
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Revision as of 15:19, 3 June 2015
Bio-Game
The main goal of IONIS iGEM team is to make synthetic biology more accessible to people. Indeed, this field is not well understood especially in France and as every big innovation or scientific tool people are afraid and against it when it comes to public knowledge. Our team decided to break all the prejudices regarding synthetic biology by presenting it as an efficient scientific tool that can be controlled and that can be without any risk if well engineered. Our project is based on the popularization of synthetic biology using two approaches:
- The first one is the design of a real synthetic biology game: our “Bio-console”. It is based on the control of engineered bacteria in a micro-fluidic chip connected to a computer interface. Our game is dependent on optogenetic signals leading to either the fluorescence of our bacteria in order to visualize it or the death of our bacteria in order to control our system leading to an efficient kill switch.
- The second one is the design of a mobile application game presenting several concepts of Biology, Synthetic Biology & safety.