In order to teach other people about synthetic biology, it was decided to make a card game, in which creativity and ethical reflection is triggered while including a competitive element. The goal of the game is to solve problems using synthetic biology and discuss if this solution is a unique and ideal one. When a set of four cards is formed, which together form a solution, it is therefore aimed to reflect if any disadvantages or impossibilities are present and see if they can be overcome.
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The winner of the game is the player that has the most sets of four cards. When the game ends in a draw, the player with the magic card wins. | The winner of the game is the player that has the most sets of four cards. When the game ends in a draw, the player with the magic card wins. | ||
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Revision as of 22:13, 18 September 2015
INTRODUCTION
RULES
Content
60 cards, divided into the following Tracks, inspired by iGEM.
12x Health issues
12x Food and Nutrition
12x Lacking Energy
8x Trash, Trash and Trash
8x Business Opportunities
8x A Local Problem
Number of players
The game can be played with 3-4 people, aged 15-99.
Goal of the game
The cards are divided into 6 tracks, namely Health Issues, Food and Nutrition, Lacking Energy, Trash, Trash and Trash, Business Opportunities, and A Local Problem. Each track has its own colour. Within each track, there are several sets of four cards that together form a project or solution to a problem. The goal of the game is to find the most correct combinations. In order to do this, the cards must be read well and the cards within a proposed set must be depended on each other for solving a problem.
Preparation
The Game
The Winner
The winner of the game is the player that has the most sets of four cards. When the game ends in a draw, the player with the magic card wins.
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