Difference between revisions of "Template:IONIS Paris-test"
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− | < | + | <h1 class="intro wow zoomIn" wow-data-delay="0.4s" wow-data-duration="0.9s" style="font-family:sans-serif; color:#B00000 " >Our project</h1> |
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− | <h2 class="text-center wowload fadeInUp" style="color:#ff0000" | + | <h2 class="text-center wowload fadeInUp" style="color:#ff0000">Popularization of Synthetic Biology</h2> |
− | + | <h3 class="text-center wowload fadeInUp">By 2 different approaches</h3> | |
<div class="row"> | <div class="row"> | ||
<div class="col-sm-6 wowload fadeInLeft"> | <div class="col-sm-6 wowload fadeInLeft"> | ||
− | + | <h4><i class="fa fa-gamepad" style="color:#b22222"></i> Design of a real synthetic biology game: the Bio-console </h4> | |
− | + | <p align="justify">It is based on the control of engineered bacteria in a microfluidic chip connected to a computer interface. Our game is dependent on <font style="color:#66cdaa">optogenetic signals</font> leading to either the fluorescence of our bacteria in order to visualize it, or the death of our bacteria. The latter allows us to control our system leading to an efficient kill switch.</p> | |
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+ | <h4><i class="fa fa-mobile" style="color:#b22222"></i> The mobile application: Biology, Synthetic Biology & Safety! </h4> | ||
+ | <p align="justify"> Our team wants to<font style="color:#66cdaa"> promote Synthetic Biology</font> using an original point of view. The goal is to make this field accessible to everyone by using a playful & entertaining tool..</p> | ||
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+ | <h2 class="text-center wowload fadeInUp">What do we do exactly?</h2> | ||
+ | <CENTER> | ||
+ | <video width="500" height="281.25" poster="https://static.igem.org/mediawiki/2015/e/ec/11416803_10206427913838537_603212525_o.jpg" controls> | ||
+ | <source src="https://static.igem.org/mediawiki/2015/7/73/Video-1438606819.mp4.mp4" type='video/mp4'/> | ||
+ | <source src="https://static.igem.org/mediawiki/2015/9/90/Video-1438606819.mp4.ogg" type='video/ogg; codecs="theora, vorbis"'/> | ||
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+ | <a href="https://www.youtube.com/watch?v=gVtXKnW4zD0"><img border="0" src="https://static.igem.org/mediawiki/2015/e/ec/11416803_10206427913838537_603212525_o.jpg" alt="Click to view on Youtube" width="500" height="281.25"></a> | ||
+ | <p style="font-style:italic;color:red;border-style:solid;border-width:2px;border-color:red">Your browser either does not support HTML5 or cannot handle MediaWiki open video formats. Please consider upgrading your browser, installing the appropriate plugin or switching to a Firefox or Chrome install.</p> | ||
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+ | <a class="myButton" href="https://www.youtube.com/watch?v=gVtXKnW4zD0" style="color:#b0000f;background-color: #FFFFFF;">English Subtitles</a> | ||
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+ | <!-- DESCRIPTION --> | ||
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+ | <div id="about" class="container spacer about"> | ||
+ | <h2 class="text-center wowload fadeInUp" style="color:#ff0000">The Bio-Console </h2> | ||
+ | <div class="row"> | ||
+ | <div class="col-sm-6 wowload fadeInLeft" > | ||
+ | <p align="left" ><img src="https://static.igem.org/mediawiki/2015/8/88/Schema_IONIS.png" alt="Project" width="500" height=auto ></p> | ||
+ | <!--img src="https://static.igem.org/mediawiki/2015/8/88/Schema_IONIS.png"--> | ||
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− | + | <h4><i class="fa fa-gamepad" style="color:#b22222"></i> How will work our Bio-Console ? </h4> | |
− | + | <p align="justify">To begin, we need our bacteria to be visible to the player. That's why we added the genes responsible for bacteria fluorescence. | |
− | < | + | Our genetic construction will allow us to <font style="color:#66cdaa">induce bacteria fluorescence</font> through light signals. |
− | + | In this way, we can make each group of bacteria directly visible before starting of the game. | |
− | + | Then, the bacteria will be introduced in an aqueous <font style="color:#66cdaa">medium </font> having the same density as the water. | |
− | + | In this environment, the bacteria will have all the molecules that allow them to survive in the game. | |
− | + | There will be as well some liposomes (small capsules where the internal environment is separated by membranes from the external environment). | |
− | + | Inside of these liposomes, bacteria destructive toxins will be present, and this is where the <font style="color:#66cdaa">gameplay</font> of our game relies. | |
− | + | Once the bacteria are fluorescent, we will introduce the aqueous medium in our microfluidic chip. | |
− | + | This chip will be placed beforehand under an optical microscope itself connected to the computer screen. | |
− | + | The aqueous medium, then forms a sort of bubble containing <font style="color:#66cdaa">BACT'Man</font> and toxins trapped in the vesicle. | |
− | < | + | This bubble will be directly controlled by the player by flows through the joystick as it is related to the computer. |
− | + | </p> | |
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− | + | <h4><i class="fa fa-mobile" style="color:#b22222"></i> The goal of the game !</h4> | |
− | + | <p align="justify"> The goal is simple: to allow <font style="color:#66cdaa">BACT'Man</font> to survive as long as possible. | |
− | </ | + | Stop him from getting in contact with the virtual lasers that will appear faster and faster as the game goes on. |
+ | If <font style="color:#66cdaa">BACT'Man</font> were to be touched, a bright flash will appear at the microscope and will activate the liposomes opening. | ||
+ | The toxins will eliminate our hero that will lose his fluorescence ... <font style="color:#66cdaa"><b>GAME OVER</b></font> | ||
+ | </p> | ||
+ | </div> | ||
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<h2>MICROFLUIDICS</h2> | <h2>MICROFLUIDICS</h2> | ||
<p>Our challenge in achieving the Bio-console<br> | <p>Our challenge in achieving the Bio-console<br> | ||
− | <a href="https://2015.igem.org/Team:IONIS_Paris | + | <a href="https://2015.igem.org/Team:IONIS_Paris/Microfluidics" >View more</a></p> |
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Revision as of 13:19, 6 August 2015
Popularization of Synthetic Biology
By 2 different approaches
Design of a real synthetic biology game: the Bio-console
It is based on the control of engineered bacteria in a microfluidic chip connected to a computer interface. Our game is dependent on optogenetic signals leading to either the fluorescence of our bacteria in order to visualize it, or the death of our bacteria. The latter allows us to control our system leading to an efficient kill switch.
The mobile application: Biology, Synthetic Biology & Safety!
Our team wants to promote Synthetic Biology using an original point of view. The goal is to make this field accessible to everyone by using a playful & entertaining tool..
The Bio-Console
How will work our Bio-Console ?
To begin, we need our bacteria to be visible to the player. That's why we added the genes responsible for bacteria fluorescence. Our genetic construction will allow us to induce bacteria fluorescence through light signals. In this way, we can make each group of bacteria directly visible before starting of the game. Then, the bacteria will be introduced in an aqueous medium having the same density as the water. In this environment, the bacteria will have all the molecules that allow them to survive in the game. There will be as well some liposomes (small capsules where the internal environment is separated by membranes from the external environment). Inside of these liposomes, bacteria destructive toxins will be present, and this is where the gameplay of our game relies. Once the bacteria are fluorescent, we will introduce the aqueous medium in our microfluidic chip. This chip will be placed beforehand under an optical microscope itself connected to the computer screen. The aqueous medium, then forms a sort of bubble containing BACT'Man and toxins trapped in the vesicle. This bubble will be directly controlled by the player by flows through the joystick as it is related to the computer.
The goal of the game !
The goal is simple: to allow BACT'Man to survive as long as possible. Stop him from getting in contact with the virtual lasers that will appear faster and faster as the game goes on. If BACT'Man were to be touched, a bright flash will appear at the microscope and will activate the liposomes opening. The toxins will eliminate our hero that will lose his fluorescence ... GAME OVER