Difference between revisions of "Template:IONIS Paris-test"
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</figure> | </figure> | ||
+ | <figure class="effect-oscar wowload fadeInUp"> | ||
+ | <img src="https://static.igem.org/mediawiki/2015/4/40/Boston-MIT-01.png" alt="team"/> | ||
+ | <figcaption> | ||
+ | <h2>ATTRIBUTIONS</h2> | ||
+ | <p>Our creative team that is making everything possible<br> | ||
+ | <a href="https://2015.igem.org/Team:IONIS_Paris/Team" >View more</a></p> | ||
+ | </figcaption> | ||
+ | <figure class="effect-oscar wowload fadeInUp"> | ||
+ | <img src="https://static.igem.org/mediawiki/2015/4/40/Boston-MIT-01.png" alt="team"/> | ||
+ | <figcaption> | ||
+ | <h2>COLLABORATIONS</h2> | ||
+ | <p>Our collaborators and partners for the project<br> | ||
+ | <a href="https://2015.igem.org/Team:IONIS_Paris/Team" >View more</a></p> | ||
+ | </figcaption> | ||
+ | |||
+ | <figure class="effect-oscar wowload fadeInUp"> | ||
+ | <img src="https://static.igem.org/mediawiki/2015/4/40/Boston-MIT-01.png" alt="team"/> | ||
+ | <figcaption> | ||
+ | <h2>HUMAN PRACTICES</h2> | ||
+ | <p>Our mobile application, but not only<br> | ||
+ | <a href="https://2015.igem.org/Team:IONIS_Paris/Team" >View more</a></p> | ||
+ | </figcaption> | ||
+ | |||
+ | |||
+ | <figure class="effect-oscar wowload fadeInUp"> | ||
+ | <img src="https://static.igem.org/mediawiki/2015/4/40/Boston-MIT-01.png" alt="team"/> | ||
+ | <figcaption> | ||
+ | <h2>SAFETY</h2> | ||
+ | <p>Our safety measures<br> | ||
+ | <a href="https://2015.igem.org/Team:IONIS_Paris/Team" >View more</a></p> | ||
+ | </figcaption> | ||
+ | |||
+ | <figure class="effect-oscar wowload fadeInUp"> | ||
+ | <img src="https://static.igem.org/mediawiki/2015/4/40/Boston-MIT-01.png" alt="team"/> | ||
+ | <figcaption> | ||
+ | <h2>MODELING</h2> | ||
+ | <p>Our models<br> | ||
+ | <a href="https://2015.igem.org/Team:IONIS_Paris/Team" >View more</a></p> | ||
+ | </figcaption> | ||
</div> | </div> | ||
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Revision as of 13:32, 3 August 2015
BACT'Man: The hero of the Bio-Console!
The Bio-Console: allow BACT'Man to survive as long as possible
Most video games are inspired by reality to create a VIRTUAL WORLD, in order to make them more realistic. When do we expect to do the opposite? Virtual draw to play with the living to revisit and perceive the gaming world in a new way and thus to have new sensations with the game. Imagine a bacterium, that you can view on your computer screen and that you can control using your joystick.
The Bio-Console: the first game console, where the games will not be so virtual!
The mobile application: Biology, Synthetic Biology & Safety!
Follow BACT’Man : from the human's bowels to the iGEM laboratory. He evolves to become a super bacterium and bring the world all the innovations of synthetic biology ! To succeed, you will need to be ingenious and to discover the workings of biology. Progress, explore and help Bact’man along his trip and overcome the challenges on your way.
Races, puzzles, speed games : biology and being a bacteria have never been so funny!