Team:Central Calgary/shaders/CopyShader.js

/**

* @author alteredq / http://alteredqualia.com/
*
* Full-screen textured quad shader
*/

THREE.CopyShader = {

uniforms: {

"tDiffuse": { type: "t", value: null }, "opacity": { type: "f", value: 1.0 }

},

vertexShader: [

"varying vec2 vUv;",

"void main() {",

"vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

"}"

].join("\n"),

fragmentShader: [

"uniform float opacity;",

"uniform sampler2D tDiffuse;",

"varying vec2 vUv;",

"void main() {",

"vec4 texel = texture2D( tDiffuse, vUv );", "gl_FragColor = opacity * texel;",

"}"

].join("\n")

};