Team:Central Calgary/postprocessing/RenderPass.js
/**
* @author alteredq / http://alteredqualia.com/ */
THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
this.scene = scene; this.camera = camera;
this.overrideMaterial = overrideMaterial;
this.clearColor = clearColor; this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;
this.oldClearColor = new THREE.Color(); this.oldClearAlpha = 1;
this.enabled = true; this.clear = true; this.needsSwap = false;
};
THREE.RenderPass.prototype = {
render: function ( renderer, writeBuffer, readBuffer, delta ) {
this.scene.overrideMaterial = this.overrideMaterial;
if ( this.clearColor ) {
this.oldClearColor.copy( renderer.getClearColor() ); this.oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor( this.clearColor, this.clearAlpha );
}
renderer.render( this.scene, this.camera, readBuffer, this.clear );
if ( this.clearColor ) {
renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
}
this.scene.overrideMaterial = null;
}
};