Difference between revisions of "Team:FAU Erlangen/Practices"

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Biology is an all-encompassing domain of science, that enormously influences human life. Therefore there is a high necessity of giving young people an insight into its consequences. Fortunately our competent colleague from iGEM team Marburg (Tresor) agreed to collaborate in designing a board game called "Game of Cells" for our human practice project.<br>
 
Biology is an all-encompassing domain of science, that enormously influences human life. Therefore there is a high necessity of giving young people an insight into its consequences. Fortunately our competent colleague from iGEM team Marburg (Tresor) agreed to collaborate in designing a board game called "Game of Cells" for our human practice project.<br>
The expressive name <span class="intro">Game of Cells</span> suggest the exploring and investigation of evolutionary processes and the construction of the cell. For this purpose the cell is transferred into a medieval castle so that young player can comprehend easily.
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The expressive name <a href="https://2015.igem.org/Team:Marburg/Gameofcells" target="blank_"><span class="intro">Game of Cells</span></a> suggest the exploring and investigation of evolutionary processes and the construction of the cell. For this purpose the cell is transferred into a medieval castle so that young player can comprehend easily.
 
The principle item - the nucleus - is the king living in his castle (endoplasmic reticulum) and governing his kingdom. Vesicles illustrate carriages, which are needed for the transport of nutritions and proteins. A protecting, solid and reliable plasma membrane compartimentalizes the kingdom from the extracellular section.
 
The principle item - the nucleus - is the king living in his castle (endoplasmic reticulum) and governing his kingdom. Vesicles illustrate carriages, which are needed for the transport of nutritions and proteins. A protecting, solid and reliable plasma membrane compartimentalizes the kingdom from the extracellular section.
 
At the beginning of the game the player only has the plasma membrane on hand, but as the game progresses further cell components and mutations can be gained. The first player who owns all cell organells and who reaches the finish, wins and the game is over.
 
At the beginning of the game the player only has the plasma membrane on hand, but as the game progresses further cell components and mutations can be gained. The first player who owns all cell organells and who reaches the finish, wins and the game is over.

Revision as of 20:49, 17 September 2015

Human Practice

Biology is an all-encompassing domain of science, that enormously influences human life. Therefore there is a high necessity of giving young people an insight into its consequences. Fortunately our competent colleague from iGEM team Marburg (Tresor) agreed to collaborate in designing a board game called "Game of Cells" for our human practice project.
The expressive name Game of Cells suggest the exploring and investigation of evolutionary processes and the construction of the cell. For this purpose the cell is transferred into a medieval castle so that young player can comprehend easily. The principle item - the nucleus - is the king living in his castle (endoplasmic reticulum) and governing his kingdom. Vesicles illustrate carriages, which are needed for the transport of nutritions and proteins. A protecting, solid and reliable plasma membrane compartimentalizes the kingdom from the extracellular section. At the beginning of the game the player only has the plasma membrane on hand, but as the game progresses further cell components and mutations can be gained. The first player who owns all cell organells and who reaches the finish, wins and the game is over.