Difference between revisions of "Team:FAU Erlangen/Practices"

 
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<h2> Human Practices </h2>
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<h1>Human Practice</h1>
  
<p>iGEM teams are unique and leading the field because they "go beyond the lab" to imagine their projects in a social/environmental context, to better understand issues that might influence the design and use of their technologies.</p>
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<img src="https://static.igem.org/mediawiki/2015/0/0e/FAU_HumanPrac3.jpeg" align="Right" width="25%" style="margin-bottom: 5px; margin-left: 5px;">
<p>Teams work with students and advisors from the humanities and social sciences to explore topics concerning ethical, legal, social, economic, safety or security issues related to their work. Consideration of these Human Practices is crucial for building safe and sustainable projects that serve the public interest. </p>
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<p>For more information, please see the <a href="https://2015.igem.org/Practices_Hub">Practices Hub</a>.</p>
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Biology is an all-encompassing domain of science that enormously influences human life. Therefore, there is a high necessity of giving young people an insight into its consequences. Thus,  together with the team from Marburg, our team decided to create a boardgame explaining the basic principles of biology and evolution. Fortunately, our competent colleague from iGEM team Marburg (Tresor) came up with the idea of designing a board game called "Game of Cells" for our human practice collaboration.<br>
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The expressive name <a href="https://2015.igem.org/Team:Marburg/Gameofcells" target="blank_"><span class="intro">Game of Cells</span></a> suggest the exploring and investigation of evolutionary processes and the construction of a cell. For this purpose the cell and its components are compared to a medieval castle to make it easier for young players to understand. <br>
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The principle item - the nucleus - is the king living in his castle (endoplasmic reticulum) and governing his kingdom. Vesicles illustrate carriages, which are needed for the transport of nutritions and proteins. A protecting, solid and reliable plasma membrane compartimentalizes the kingdom from the extracellular section.
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At the beginning of the game the players' cells only have the plasma membrane on hand, but as the game progresses, further cell components can be gained. Additionally, the players can acquire mutations that could lead either to positive or to negative effects for the cell. The first player that manages to gain all cell organelles and reach the finish wins and the game is over.
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<img src="https://static.igem.org/mediawiki/2015/a/af/FAU_HP1.jpeg" width="32.9%" style="margin-top: 5px; margin-bottom: 5px;">
<h4>Note</h4>
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<img src="https://static.igem.org/mediawiki/2015/c/c6/FAU_HP2.jpeg" width="32.9%" style="margin-top: 5px; margin-bottom: 5px;">
<p>You must fill out this page in order to be considered for all <a href="https://2015.igem.org/Judging/Awards">awards</a> for Human Practices:</p>
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<img src="https://static.igem.org/mediawiki/2015/b/b7/FAU_HP3.jpeg" width="32.9%" style="margin-top: 5px; margin-bottom: 5px;">
<ul>
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<li>Human Practices silver medal criterion</li>
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<li>Human Practices gold medal criterion</li>
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<li>Best Integrated Human Practices award</li>
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<li>Best Education and Public Engagement award</li>
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</ul>
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<p>Here are the different game parts for free download. Now you only have to do some handicrafts and you're set to start the game!</p>
<h5>Some Human Practices topic areas </h5>
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<ul>
 
<ul>
<li>Philosophy</li>
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<li><a href=https://static.igem.org/mediawiki/2015/e/e9/FAU_gameinstruction.pdf>
<li>Public Engagement / Dialogue</li>
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Game instructions</a><br>
<li>Education</li>
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<li><a href=https://static.igem.org/mediawiki/2015/1/16/FAU_gameactionscards.pdf>
<li>Product Design</li>
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Action cards</a><br>
<li>Scale-Up and Deployment Issues</li>
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<li><a href=https://static.igem.org/mediawiki/2015/d/d6/FAU_gameevolutioncards.pdf>
<li>Environmental Impact</li>
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Evolution cards</a><br>
<li>Ethics</li>
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<li><a href=https://static.igem.org/mediawiki/2015/2/2b/FAU_gamemutationcards.pdf>
<li>Safety</li>
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Mutation cards</a><br>
<li>Security</li>
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<li><a href=https://static.igem.org/mediawiki/2015/f/fc/FAU_gameboard.pdf>
<li>Public Policy</li>
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Boardgame</a>
<li>Law and Regulation</li>
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<li>Risk Assessment</li>
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</ul>
  
<h5>What should we write about on this page?</h5>
 
<p>On this page, you should write about the Human Practices topics you considered in your project, and document any special activities you did (such as visiting experts, talking to lawmakers, or doing public engagement).</p>
 
 
 
<h5>Inspiration</h5>
 
<p>Read what other teams have done:</p>
 
<ul>
 
<li><a href="https://2014.igem.org/Team:Dundee/policypractice/experts">2014 Dundee </a></li>
 
<li><a href="https://2014.igem.org/Team:UC_Davis/Policy_Practices_Overview">2014 UC Davis </a></li>
 
<li><a href="https://2013.igem.org/Team:Manchester/HumanPractices">2013 Manchester </a></li>
 
<li><a href="https://2013.igem.org/Team:Cornell/outreach">2013 Cornell </a></li>
 
</ul>
 
 
<h3>Integrated Human Practices</h3>
 
 
<p>Do you want to be considered for the <a href="https://2015.igem.org/Judging/Awards#SpecialPrizes">Best Integrated Human Practices award</a>? Make it easy for the judges to find any wiki content that is relevant to this prize. Highlight this content with a header or separate section.</p>
 
 
<h3>Education and Public Engagement</h3>
 
 
<p>Do you want to be considered for the <a href="https://2015.igem.org/Judging/Awards#SpecialPrizes">Best Education and Public Outreach award</a>? Make it easy for the judges to find any wiki content that is relevant to this prize. Highlight this content with a header or separate section.</p>
 
 
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Latest revision as of 11:18, 22 October 2015

Human Practice

Biology is an all-encompassing domain of science that enormously influences human life. Therefore, there is a high necessity of giving young people an insight into its consequences. Thus, together with the team from Marburg, our team decided to create a boardgame explaining the basic principles of biology and evolution. Fortunately, our competent colleague from iGEM team Marburg (Tresor) came up with the idea of designing a board game called "Game of Cells" for our human practice collaboration.
The expressive name Game of Cells suggest the exploring and investigation of evolutionary processes and the construction of a cell. For this purpose the cell and its components are compared to a medieval castle to make it easier for young players to understand.
The principle item - the nucleus - is the king living in his castle (endoplasmic reticulum) and governing his kingdom. Vesicles illustrate carriages, which are needed for the transport of nutritions and proteins. A protecting, solid and reliable plasma membrane compartimentalizes the kingdom from the extracellular section. At the beginning of the game the players' cells only have the plasma membrane on hand, but as the game progresses, further cell components can be gained. Additionally, the players can acquire mutations that could lead either to positive or to negative effects for the cell. The first player that manages to gain all cell organelles and reach the finish wins and the game is over.

Here are the different game parts for free download. Now you only have to do some handicrafts and you're set to start the game!